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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
BlamOgreInjections.h
Go to the documentation of this file.
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#pragma once
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#include <OGRE/BlamOgreInjections.h>
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#include <OGRE/RenderSystems/Direct3D11/OgreD3D11RenderSystem.h>
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#include <map>
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class
BlamOgreInjections
:
public
Ogre::BlamOgreInjections
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{
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private
:
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std::map<Ogre::String, uint64_t> message_cache = std::map<Ogre::String, uint64_t>();
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public
:
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BlamOgreInjections
();
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bool
MessageNeedsLogging
(Ogre::String message)
override
;
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};
BlamOgreInjections::BlamOgreInjections
BlamOgreInjections()
Definition:
BlamOgreInjections.cpp:7
Blam::Tick::MaxTicksPerSecond
BLAM int MaxTicksPerSecond()
Retrieves the maximum number of ticks per second.
Definition:
tick.cpp:217
uint64_t
unsigned long long uint64_t
Definition:
stdint.h:18
tick.h
Blam::Tick::GetTotalRuntimeTicks
BLAM uint64_t GetTotalRuntimeTicks()
Gets the total amount of ticks that have elapsed during program runtime.
Definition:
tick.cpp:242
BlamOgreInjections.h
BlamOgreInjections::MessageNeedsLogging
bool MessageNeedsLogging(Ogre::String message) override
Definition:
BlamOgreInjections.cpp:13
BlamOgreInjections
Definition:
BlamOgreInjections.h:7
blam
components
3rdparty
ogre2
BlamOgreInjections.h
Generated on Mon Jun 8 2026 09:40:32 for Blamite Game Engine - blam! by
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