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Blamite Game Engine - blam!  00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
BlamWorldObject_Text3D Member List

This is the complete list of members for BlamWorldObject_Text3D, including all inherited members.

BlamWorldObject(BlamWorldState *_world, BlamWorldObjectType _type)BlamWorldObject
BlamWorldObject(BlamWorldObject *_parent, BlamWorldObjectType _type)BlamWorldObject
BlamWorldObject_Text3D(BlamWorldState *_world)BlamWorldObject_Text3D
BlamWorldObject_Text3D(BlamWorldObject *_parent)BlamWorldObject_Text3D
CreateSceneNode()BlamWorldObject
descriptionBlamWorldObject
disable_cullingBlamWorldObject
editor_folder_idBlamWorldObject
GetAbsolutePosition()BlamWorldObject
GetColor()BlamWorldObject_Text3D
GetDirection()BlamWorldObject
GetHidden()BlamWorldObject
GetID()BlamWorldObject
GetName()BlamWorldObject
GetParentSceneNode()BlamWorldObject
GetPosition()BlamWorldObject
GetQueryMask()BlamWorldObjectvirtual
GetRotation()BlamWorldObject
GetScale()BlamWorldObject
GetScaleModifier()BlamWorldObject
GetShaderParameterFloat(std::string id)BlamWorldObject
GetShaderParameterVector2(std::string id)BlamWorldObject
GetShaderParameterVector3(std::string id)BlamWorldObject
GetShaderParameterVector4(std::string id)BlamWorldObject
GetShadowColor()BlamWorldObject_Text3D
GetText()BlamWorldObject_Text3D
GetWorldOBB()BlamWorldObjectvirtual
idBlamWorldObject
IsHidden()BlamWorldObject
OnMouseClick(MouseClickEvent *event)BlamWorldObjectvirtual
OnMouseHoverEnter()BlamWorldObjectvirtual
OnMouseHoverExit()BlamWorldObjectvirtual
OnMouseMove(MouseMoveEvent *event)BlamWorldObjectvirtual
OnMouseUnclick(MouseUnclickEvent *event)BlamWorldObjectvirtual
parentBlamWorldObject
Render(float delta) overrideBlamWorldObject_Text3Dvirtual
Rotate(BlamVector3 axis, float rotation_amount, BlamTransformSpace transform_space=BlamTransformSpace::Parent)BlamWorldObject
scene_nodeBlamWorldObject
SetColor(BlamColor color)BlamWorldObject_Text3D
SetHidden(bool hidden)BlamWorldObject
SetName(std::string name)BlamWorldObject
SetPosition(BlamVector3 position)BlamWorldObject
SetPosition(float x, float y, float z)BlamWorldObject
SetRotation(BlamVector3 _rotation, bool local_axes=true)BlamWorldObject
SetRotation(float x, float y, float z, bool local_axes=true)BlamWorldObject
SetRotation(BlamAxis axis, float amount, bool local_axes=true)BlamWorldObject
SetScale(BlamVector3 scale)BlamWorldObject
SetScale(float x, float y, float z)BlamWorldObject
SetScaleModifier(BlamVector3 scale)BlamWorldObject
SetScaleModifier(float x, float y, float z)BlamWorldObject
SetShaderParameter(std::string id, float value)BlamWorldObject
SetShaderParameter(std::string id, BlamVector2 value)BlamWorldObject
SetShaderParameter(std::string id, BlamVector3 value)BlamWorldObject
SetShaderParameter(std::string id, BlamVector4 value)BlamWorldObject
SetShadowColor(BlamColor color)BlamWorldObject_Text3D
SetText(std::string text)BlamWorldObject_Text3D
ShowImGuiEditControls() overrideBlamWorldObject_Text3Dvirtual
state_flagsBlamWorldObject
Tick(int tick, int total_ticks)BlamWorldObjectinlinevirtual
Translate(BlamVector3 offset, BlamTransformSpace transform_space=BlamTransformSpace::Parent)BlamWorldObject
typeBlamWorldObject
worldBlamWorldObject
~BlamWorldObject()BlamWorldObjectvirtual
~BlamWorldObject_Text3D()BlamWorldObject_Text3D