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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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This is the complete list of members for discord::LobbyManager, including all inherited members.
| ConnectLobby(LobbyId lobbyId, LobbySecret secret, std::function< void(Result, Lobby const &)> callback) | discord::LobbyManager | |
| ConnectLobbyWithActivitySecret(LobbySecret activitySecret, std::function< void(Result, Lobby const &)> callback) | discord::LobbyManager | |
| ConnectNetwork(LobbyId lobbyId) | discord::LobbyManager | |
| ConnectVoice(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
| Core class | discord::LobbyManager | friend |
| CreateLobby(LobbyTransaction const &transaction, std::function< void(Result, Lobby const &)> callback) | discord::LobbyManager | |
| DeleteLobby(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
| DisconnectLobby(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
| DisconnectNetwork(LobbyId lobbyId) | discord::LobbyManager | |
| DisconnectVoice(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
| FlushNetwork() | discord::LobbyManager | |
| GetLobby(LobbyId lobbyId, Lobby *lobby) | discord::LobbyManager | |
| GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]) | discord::LobbyManager | |
| GetLobbyCreateTransaction(LobbyTransaction *transaction) | discord::LobbyManager | |
| GetLobbyId(std::int32_t index, LobbyId *lobbyId) | discord::LobbyManager | |
| GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]) | discord::LobbyManager | |
| GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]) | discord::LobbyManager | |
| GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction *transaction) | discord::LobbyManager | |
| GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]) | discord::LobbyManager | |
| GetMemberMetadataValue(LobbyId lobbyId, UserId userId, MetadataKey key, char value[4096]) | discord::LobbyManager | |
| GetMemberUpdateTransaction(LobbyId lobbyId, UserId userId, LobbyMemberTransaction *transaction) | discord::LobbyManager | |
| GetMemberUser(LobbyId lobbyId, UserId userId, User *user) | discord::LobbyManager | |
| GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId *userId) | discord::LobbyManager | |
| GetSearchQuery(LobbySearchQuery *query) | discord::LobbyManager | |
| LobbyCount(std::int32_t *count) | discord::LobbyManager | |
| LobbyMetadataCount(LobbyId lobbyId, std::int32_t *count) | discord::LobbyManager | |
| MemberCount(LobbyId lobbyId, std::int32_t *count) | discord::LobbyManager | |
| MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t *count) | discord::LobbyManager | |
| OnLobbyDelete | discord::LobbyManager | |
| OnLobbyMessage | discord::LobbyManager | |
| OnLobbyUpdate | discord::LobbyManager | |
| OnMemberConnect | discord::LobbyManager | |
| OnMemberDisconnect | discord::LobbyManager | |
| OnMemberUpdate | discord::LobbyManager | |
| OnNetworkMessage | discord::LobbyManager | |
| OnSpeaking | discord::LobbyManager | |
| OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable) | discord::LobbyManager | |
| Search(LobbySearchQuery const &query, std::function< void(Result)> callback) | discord::LobbyManager | |
| SendLobbyMessage(LobbyId lobbyId, std::uint8_t *data, std::uint32_t dataLength, std::function< void(Result)> callback) | discord::LobbyManager | |
| SendNetworkMessage(LobbyId lobbyId, UserId userId, std::uint8_t channelId, std::uint8_t *data, std::uint32_t dataLength) | discord::LobbyManager | |
| UpdateLobby(LobbyId lobbyId, LobbyTransaction const &transaction, std::function< void(Result)> callback) | discord::LobbyManager | |
| UpdateMember(LobbyId lobbyId, UserId userId, LobbyMemberTransaction const &transaction, std::function< void(Result)> callback) | discord::LobbyManager | |
| ~LobbyManager()=default | discord::LobbyManager |