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Blamite Game Engine - blam!
00453.06.08.26.0624.blamite
The core library for the Blamite Game Engine.
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6 #include <Strings/components/classes/vector/vector.h>
7 #include <Strings/components/classes/events/events.h>
BLAM BlamWorldState * GetWorldState()
Retrieves the current world state.
Definition: world.cpp:56
bool destroy_world_state
Definition: world.cpp:9
#define BLAM
Definition: world.h:11
BLAM void MarkWorldStateForDestroy()
Marks the current world state to be destroyed before rendering the next frame.
Definition: world.cpp:51
BLAM void InitializeWorldState()
Initializes a new world state.
Definition: world.cpp:11
BLAM void DestroyWorldStateIfMarked()
Destroys the current world state if marked for destruction.
Definition: world.cpp:42
BLAM void DestroyWorldState()
Destroys the current world state.
Definition: world.cpp:31
Namespace containing functions for interacting with the current world state.
Definition: world.h:17
BLAM void InitializeEmptyWorldState()
Initializes a new world state with no default objects.
Definition: world.cpp:21
BlamWorldState * current_world_state
Pointer to the current world state.
Definition: world.cpp:8
Class representing a world state.
Definition: world_objects.h:715
BLAM_EXT_API void DestroyWorldState()
Destroys the current world state.
Definition: api.cpp:228