Elaztek Developer Hub
Blamite Game Engine - Guerilla (Library)  00449.01.12.26.0555.blamite
The tag editor for the Blamite Game Engine.
BlamProject Member List

This is the complete list of members for BlamProject, including all inherited members.

BlamProject(std::string file_path)BlamProject
BlamProject()BlamProject
BuildTagHierarchy()BlamProject
file_pathBlamProject
format_versionBlamProject
GetCacheRoot()BlamProject
GetContentRoot()BlamProject
GetDataRoot()BlamProject
GetEngineDependenciesPath()BlamProject
GetFontsRoot()BlamProject
GetHierarchyNodeFromTagPath(std::string tag_path)BlamProject
GetMoviesRoot()BlamProject
GetMSBuildPath()BlamProject
GetPluginsRoot()BlamProject
GetProjectInfoForEngine()BlamProject
GetTagFilePathFromTagPath(std::string tag_path)BlamProject
GetTagsRoot()BlamProject
GetVcxprojPath()BlamProject
hierarchy_rootBlamProject
IsLoaded()BlamProject
LoadFromDisk(std::string file_path)BlamProject
project_info_userBlamProject
project_nameBlamProject
project_rootBlamProject
PROJECT_SECTION(game_info, { std::string title="core";std::string codename="core";std::string publisher="Elaztek Studios";std::string developer="Elaztek Studios";std::string affiliates="";std::string copyright="Copyright (c) Elaztek Studios 2013-2023";std::string website="https://elaztek.com/";std::string version="";std::string icon="";})BlamProject
PROJECT_SECTION(cpp_script_info, { bool uses_cpp_script=false;std::string vcxproj_path="";std::string engine_dependencies_path="";std::string msbuild_path="msbuild.exe";std::string msbuild_extra_args="";std::string pre_build_commands="";std::string post_build_commands="";})BlamProject
PROJECT_SECTION(engine_settings, { std::string user_data_folder="/";std::string default_cache="mainmenu";std::string campaign_info="";std::string startup_movie="";std::string content_root="";std::string tags_dir="tags";std::string movies_dir="bink";std::string data_dir="data";std::string cache_dir="maps";std::string plugins_dir="plugins";std::string fonts_dir="maps/fonts";bool allow_user_tag_overrides=false;bool allow_release_debug_tools=false;bool allow_release_console=false;})BlamProject
Save()BlamProject
~BlamProject()BlamProject