Elaztek Developer Hub
Switch Project...
blam!
Editing Kit
Guerilla
Sapien
Tool
Foundry
Libraries
Keystone
Strings
Forums
Discord
Doxygen
Jenkins
Guides
Gitlab
Blamite Game Engine - Keystone
00433.02.16.25.2127.blamite
A library that enables the use of Qt in Blamite's editing tools.
AttachScriptDialog.h
Go to the documentation of this file.
1
#pragma once
2
3
#include <QDialog>
4
#include "ui_AttachScriptDialog.h"
5
6
class
AttachScriptDialog
:
public
QDialog
7
{
8
Q_OBJECT
9
10
private
:
11
Ui::AttachScriptDialog ui;
12
bool
ok_clicked =
false
;
13
14
public
:
15
AttachScriptDialog
(std::string current_script_name, QWidget *parent = Q_NULLPTR);
16
~AttachScriptDialog
();
17
18
std::string
GetScriptName
();
19
bool
IsOkClicked
();
20
21
public
slots:
22
void
CancelButtonClicked
();
23
void
OkButtonClicked
();
24
};
AttachScriptDialog::OkButtonClicked
void OkButtonClicked()
Definition:
AttachScriptDialog.cpp:67
AttachScriptDialog::AttachScriptDialog
AttachScriptDialog(std::string current_script_name, QWidget *parent=Q_NULLPTR)
Definition:
AttachScriptDialog.cpp:6
AttachScriptDialog::GetScriptName
std::string GetScriptName()
Definition:
AttachScriptDialog.cpp:73
AttachScriptDialog
Definition:
AttachScriptDialog.h:6
AttachScriptDialog::~AttachScriptDialog
~AttachScriptDialog()
Definition:
AttachScriptDialog.cpp:57
AttachScriptDialog::CancelButtonClicked
void CancelButtonClicked()
Definition:
AttachScriptDialog.cpp:62
AttachScriptDialog.h
AttachScriptDialog::IsOkClicked
bool IsOkClicked()
Definition:
AttachScriptDialog.cpp:88
keystone
components
ui
guerilla
windows
attach_script
AttachScriptDialog.h
Generated on Mon Feb 17 2025 00:22:47 for Blamite Game Engine - Keystone by
1.8.17