Blamite Game Engine - blam!  00296.01.12.21.0102.blamite
The core library for the Blamite Game Engine.
imgui.cpp File Reference
#include "imgui.h"
#include <Strings/components/utils/io/io.h>
#include <Strings/components/utils/converters/converters.h>
#include "debug_ui.h"
#include "components/3rdparty/imgui/formats/imgui_impl_sdl.h"
#include "components/3rdparty/imgui/formats/dx11/imgui_impl_dx11.h"
#include "components/3rdparty/imgui/formats/opengl3/imgui_impl_opengl3.h"
#include "components/3rdparty/imgui/formats/bgfx/imgui_impl_bgfx.h"
#include "components/rendering/rendering.h"
#include "components/rendering/directx11/render_stack/render_stack.h"
#include "components/diagnostics/logger/logger.h"
#include "components/settings/config/config.h"
#include "components/resources/engine_definitions/engine_definitions.h"
#include "components/core/utils/utilities.h"
#include "components/ui/themes/themes.h"
#include "core.h"

Variables

BlamRendering::RenderStack::ImGUIObjectimgui
 Pointer to ImGUI render stack object. This should probably be moved at some point. More...
 
bool imgui_initialized = false
 Whether or not ImGUI has been initialized. More...
 

Variable Documentation

◆ imgui

Pointer to ImGUI render stack object. This should probably be moved at some point.

◆ imgui_initialized

bool imgui_initialized = false

Whether or not ImGUI has been initialized.