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Blamite Game Engine - Strings
00308.02.02.21.2032.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Go to the source code of this file.
Macros | |
#define | BR_FAILED(result) (result < 0) |
Macro to check if a BlamResult indicates a failed operation. More... | |
#define | BR_SUCCEEDED(result) (result >= 0) |
Macro to check if a BlamResult indicates a successful operation. More... | |
Enumerations | |
enum | BlamResult { Success_OK = 0, Error_Generic = -1, Error_FileNotFound = -2, Error_ResourceNotFound = -3, Error_FileInvalid = -4, Error_ItemAlreadyExists = -5, Error_Init_SDL2_OpenGL_Failed = -40, Error_Init_ImGui_OpenGL_Failed = -41, Error_Init_SDL2_D3D_Failed = -42, Error_Init_ImGui_D3D_Failed = -43, Error_Reserved44 = -44, Error_Init_D3D11_Failed_Generic = -45, Error_Init_OpenGL3_Failed_Generic = -46, Error_Init_OpenGL3_CreateContext_Failed = -47, Error_Config_FileNotLoaded = -80, Error_ModuleNotFound = -120, Error_ModuleFunctionNotFound = -121, Error_Plugin_Generic = - 160, Error_Plugin_MissingRequiredData = -161 } |
Enumerator containing any and all result codes used throughout the engine. More... | |
#define BR_FAILED | ( | result | ) | (result < 0) |
Macro to check if a BlamResult indicates a failed operation.
#define BR_SUCCEEDED | ( | result | ) | (result >= 0) |
Macro to check if a BlamResult indicates a successful operation.
enum BlamResult |
Enumerator containing any and all result codes used throughout the engine.