Elaztek Developer Hub
Blamite Game Engine - blam!  00310.02.05.21.0336.blamite
The core library for the Blamite Game Engine.
version_data.h File Reference

Go to the source code of this file.

Macros

#define CURRENT_COMMIT   "9f9429c9"
 
#define STAMPED_BUILD   "00310"
 
#define STAMPED_REVISION   "0336"
 
#define BLAM_VS_STAMP_TIME   "02/05/2021 03:36:27 AM -06:00"
 
#define BLAM_VS_DATE_FRIENDLY   "Feb 05 2021"
 
#define BLAM_VS_TIME_FRIENDLY   "03:36 AM -06"
 
#define BLAM_VS_DATE   "02.05.21"
 
#define BLAM_VS_TIME   "0336"
 
#define BLAM_VS_BUILD   "00310"
 
#define BLAM_VS_COMMIT   "9f9429c9"
 
#define BLAM_VS_PROJECT_NAME   "blamite"
 
#define BLAM_VS_PREV_BUILD   "00309"
 
#define BLAM_VS_BUILD_STRING   "00310.02.05.21.0336.blamite"
 

Macro Definition Documentation

◆ BLAM_VS_BUILD

#define BLAM_VS_BUILD   "00310"

◆ BLAM_VS_BUILD_STRING

#define BLAM_VS_BUILD_STRING   "00310.02.05.21.0336.blamite"

◆ BLAM_VS_COMMIT

#define BLAM_VS_COMMIT   "9f9429c9"

◆ BLAM_VS_DATE

#define BLAM_VS_DATE   "02.05.21"

◆ BLAM_VS_DATE_FRIENDLY

#define BLAM_VS_DATE_FRIENDLY   "Feb 05 2021"

◆ BLAM_VS_PREV_BUILD

#define BLAM_VS_PREV_BUILD   "00309"

◆ BLAM_VS_PROJECT_NAME

#define BLAM_VS_PROJECT_NAME   "blamite"

◆ BLAM_VS_STAMP_TIME

#define BLAM_VS_STAMP_TIME   "02/05/2021 03:36:27 AM -06:00"

◆ BLAM_VS_TIME

#define BLAM_VS_TIME   "0336"

◆ BLAM_VS_TIME_FRIENDLY

#define BLAM_VS_TIME_FRIENDLY   "03:36 AM -06"

◆ CURRENT_COMMIT

#define CURRENT_COMMIT   "9f9429c9"

◆ STAMPED_BUILD

#define STAMPED_BUILD   "00310"

◆ STAMPED_REVISION

#define STAMPED_REVISION   "0336"