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Blamite Game Engine - Strings
00325.06.26.21.2032.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Utilities relating to application resources. More...
Functions | |
| STRINGS_API std::string | GetTextResource (HMODULE module_handle, int res_id, const char *res_type) |
| Retrieves the specified resource as a text resource. More... | |
| STRINGS_API std::string | GetHTMLResource (HMODULE module_handle, int res_id) |
| Retrieves the specified resource as an HTML resource. More... | |
| STRINGS_API HRESULT | GetResource (HMODULE module_handle, int res_id, const char *res_type, BlamWin32ResourceData *res) |
| Retrieves the specified resource as a Resource structure, containing access to the raw binary data. More... | |
Utilities relating to application resources.
| std::string BlamStrings::Utils::Res::GetHTMLResource | ( | HMODULE | module_handle, |
| int | res_id | ||
| ) |
Retrieves the specified resource as an HTML resource.
| res_id | - The ID of the resource to read. |
| HRESULT BlamStrings::Utils::Res::GetResource | ( | HMODULE | module_handle, |
| int | res_id, | ||
| const char * | res_type, | ||
| BlamWin32ResourceData * | res | ||
| ) |
Retrieves the specified resource as a Resource structure, containing access to the raw binary data.
Used for anything that isn't plain text.
| res_id | - The ID of the resource to read. |
| res_type | - The type of resource being read. |
| res | - Pointer to set to the new resource. |
S_OK if the resource was read, E_FAIL if it was not. | std::string BlamStrings::Utils::Res::GetTextResource | ( | HMODULE | module_handle, |
| int | res_id, | ||
| const char * | res_type | ||
| ) |
Retrieves the specified resource as a text resource.
| res_id | - The ID of the resource to read. |
| res_type | - The type of resource being read. |