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Blamite Game Engine - Strings
00326.06.27.21.0407.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Go to the documentation of this file.
6 #define STRINGS_API __declspec(dllexport)
8 #define STRINGS_API __declspec(dllimport)
STRINGS_API std::string GetApplicationDir()
Retrieves the application's working directory.
Definition: io.cpp:185
STRINGS_API std::vector< std::string > GetDirectoryList(std::string path)
Retrieves the list of all folders in the root of a given directory.
Definition: io.cpp:276
Namespace for Blamite's shared C++ library.
Definition: hooks.h:22
STRINGS_API std::string GetFileExtension(std::string path)
Retrieves the extension of a file.
Definition: io.cpp:344
STRINGS_API bool CreateFileFromHTMLResource(HMODULE module_handle, std::string filename, int res_id)
Creates a file with the contents pulled from the specified application HTML resource.
Definition: io.cpp:117
STRINGS_API bool CreateNewFile(std::string filename, std::string file_contents)
Creates a file with the specified contents, or overwrites an existing file if it already exists.
Definition: io.cpp:76
STRINGS_API bool CreateFileFromPNGResource(HMODULE module_handle, std::string filename, int res_id)
Creates a file with the contents pulled from the specified application PNG resource.
Definition: io.cpp:138
STRINGS_API std::string GetEngineDataRoot()
Retrieves the root folder for all game engine and editing kit user data files.
Definition: io.cpp:381
STRINGS_API std::vector< std::string > GetFileList(std::string path)
Retrieves the list of all files in a given directory.
Definition: io.cpp:248
STRINGS_API bool IsDirectory(std::string path)
Checks if a given path refers to a directory.
Definition: io.cpp:59
STRINGS_API std::string GetFileName(std::string path)
Retrieves the name of the file or folder that a given path refers to.
Definition: io.cpp:321
STRINGS_API std::string GetFileContentsAsString(std::string path)
Reads a file as a string.
Definition: io.cpp:208
STRINGS_API std::string NormalizePath(std::string path)
Normalizes a path string.
Definition: io.cpp:304
STRINGS_API bool IsFile(std::string path)
Checks if a given path refers to a regular file.
Definition: io.cpp:42
STRINGS_API bool FileExists(std::string name)
Checks if the specified file or directory exists.
Definition: io.cpp:26
STRINGS_API void OpenGameDirectory()
Opens the engine's game directory in Windows Explorer.
Definition: io.cpp:178
STRINGS_API bool CreateFileFromResource(HMODULE module_handle, std::string filename, int res_id, const char *res_type)
Creates a file with the contents pulled from the specified application resource.
Definition: io.cpp:94
STRINGS_API std::string GetContainingFolder(std::string path)
Retrieves the containing folder of a given file or directory.
Definition: io.cpp:360
STRINGS_API void ValidatePath(std::string path)
Validates that the specified path exists.
Definition: io.cpp:162
STRINGS_API bool ReadBinaryFile(std::string path, void *data, int64_t *size)
Reads a file as raw binary data.
Definition: io.cpp:224
STRINGS_API std::vector< std::string > GetFileContentsAsLines(std::string path)
Reads a file as a list of strings.
Definition: io.cpp:192
#define STRINGS_API
Definition: io.h:8
STRINGS_API void ExploreDirectory(std::string path)
Opens a directory within the system file explorer.
Definition: io.cpp:394