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STRINGS_API bool | BlamStrings::Utils::IO::FileExists (std::string name) |
| Checks if the specified file or directory exists. More...
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STRINGS_API bool | BlamStrings::Utils::IO::IsFile (std::string path) |
| Checks if a given path refers to a regular file. More...
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STRINGS_API bool | BlamStrings::Utils::IO::IsDirectory (std::string path) |
| Checks if a given path refers to a directory. More...
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STRINGS_API bool | BlamStrings::Utils::IO::CreateNewFile (std::string filename, std::string file_contents) |
| Creates a file with the specified contents, or overwrites an existing file if it already exists. More...
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STRINGS_API bool | BlamStrings::Utils::IO::CreateFileFromResource (HMODULE module_handle, std::string filename, int res_id, const char *res_type) |
| Creates a file with the contents pulled from the specified application resource. More...
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STRINGS_API bool | BlamStrings::Utils::IO::CreateFileFromHTMLResource (HMODULE module_handle, std::string filename, int res_id) |
| Creates a file with the contents pulled from the specified application HTML resource. More...
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STRINGS_API bool | BlamStrings::Utils::IO::CreateFileFromPNGResource (HMODULE module_handle, std::string filename, int res_id) |
| Creates a file with the contents pulled from the specified application PNG resource. More...
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STRINGS_API void | BlamStrings::Utils::IO::ValidatePath (std::string path) |
| Validates that the specified path exists. More...
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STRINGS_API void | BlamStrings::Utils::IO::OpenGameDirectory () |
| Opens the engine's game directory in Windows Explorer. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::GetApplicationDir () |
| Retrieves the application's working directory. More...
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STRINGS_API bool | BlamStrings::Utils::IO::ReadBinaryFile (std::string path, void *data, int64_t *size) |
| Reads a file as raw binary data. More...
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STRINGS_API std::vector< std::string > | BlamStrings::Utils::IO::GetFileContentsAsLines (std::string path) |
| Reads a file as a list of strings. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::GetFileContentsAsString (std::string path) |
| Reads a file as a string. More...
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STRINGS_API std::vector< std::string > | BlamStrings::Utils::IO::GetFileList (std::string path) |
| Retrieves the list of all files in a given directory. More...
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STRINGS_API std::vector< std::string > | BlamStrings::Utils::IO::GetDirectoryList (std::string path) |
| Retrieves the list of all folders in the root of a given directory. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::NormalizePath (std::string path) |
| Normalizes a path string. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::GetFileName (std::string path) |
| Retrieves the name of the file or folder that a given path refers to. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::GetFileExtension (std::string path) |
| Retrieves the extension of a file. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::GetContainingFolder (std::string path) |
| Retrieves the containing folder of a given file or directory. More...
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STRINGS_API std::string | BlamStrings::Utils::IO::GetEngineDataRoot () |
| Retrieves the root folder for all game engine and editing kit user data files. More...
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STRINGS_API void | BlamStrings::Utils::IO::ExploreDirectory (std::string path) |
| Opens a directory within the system file explorer. More...
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