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Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
director.h
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1 #pragma once
2 
5 
6 #include <vector>
7 #include <map>
8 
9 #ifndef BLAM
10 #define BLAM
11 #endif
12 
28 {
29 private:
30  bool mouse_capture_state_changed = false;
31  bool mouse_captured = false;
32  int current_speed_index = 0;
33 
39  std::vector<float> camera_speeds = {
40  1.000000f,
41  5.000000f,
42  20.00000f,
43  40.000000f,
44  100.000000f
45  };
46 
47  int viewport_center_x = 0;
48  int viewport_center_y = 0;
49 
50  bool zoom_state_changed = false;
51  float zoom_increment = 0.0f;
52 
53  std::map<BlamDirection, float> move_accelerations = {
54  std::pair<BlamDirection, float>(BlamDirection::Forward, 0.0f),
55  std::pair<BlamDirection, float>(BlamDirection::Backward, 0.0f),
56  std::pair<BlamDirection, float>(BlamDirection::Left, 0.0f),
57  std::pair<BlamDirection, float>(BlamDirection::Right, 0.0f),
58  std::pair<BlamDirection, float>(BlamDirection::Up, 0.0f),
59  std::pair<BlamDirection, float>(BlamDirection::Down, 0.0f)
60  };
61 
62  float accel_increment = 0.0f;
63 
64  int move_finished_tick = -1;
65  bool bounce_needed = false;
66  bool currently_bouncing = false;
67  bool bounceback_done = false;
68  bool bounceforward_done = false;
69 
70 public:
71  BlamVector3 camera_pos = BlamVector3();
72  BlamVector3 camera_angle = BlamVector3();
73 
74  bool auto_verify_coords = true;
75  BlamVector3 camera_front = BlamVector3();
76  BlamVector3 camera_right = BlamVector3();
77 
78  float fov = 70.0f;
79  float fov_normal = 70.0f;
80  float fov_zoomed = 20.0f;
81  float speed = 1.0f;
82  float look_sensetivity = 0.25f;
83  float zoom_increment_count = 30;
84  bool lock_camera = false;
85  bool pancam = true;
86  bool pancam_lock_xy = false;
87  bool move_acceleration = true;
88  bool look_acceleration = false;
89  float accel_increment_count = 30;
90  bool camera_bouncing = false;
91  bool zoomed = false;
92 
93  bool calculate_angle = true;
94  float horizontal_angle = 0.0f;
95  float vertical_angle = 0.0f;
96 
98  float far_clip_plane_distance = 100.0f;
99 
103  BlamDirector();
104 
108  ~BlamDirector();
109 
110  void OnNewFrameEvent(NewFrameEvent* event);
111  void OnTickEvent(TickEvent* event);
112  void OnMouseMoveEvent(MouseMoveEvent* event);
113  void OnMouseClickEvent(MouseClickEvent* event);
114  void OnKeyPressEvent(KeyPressEvent* event);
115 
128  void MoveCamera(BlamDirection direction, float acceleration);
129 
137  void ValidateCameraCoords();
138 
144  void SetCameraSpeed(float _speed);
145 };
146 
150 namespace Blam::Director
151 {
155  BLAM void PrepareCamera();
156 
160  BLAM void ShutdownCamera();
161 
168 }
Blam::Director::GetCamera
BLAM BlamDirector * GetCamera()
Retrieves the director instance.
Definition: director.cpp:24
BlamDirector::OnTickEvent
void OnTickEvent(TickEvent *event)
Called when the listener is subscribed to Key Press events, and a new TickEvent is fired.
Definition: BlamDirectorCamera.cpp:72
BlamDirector::BlamDirector
BlamDirector()
Initializes the camera.
Definition: BlamDirectorCamera.cpp:15
BLAM
#define BLAM
Definition: director.h:10
BlamDirector::fov
float fov
The camera's current field of view.
Definition: director.h:78
BlamDirector::far_clip_plane_distance
float far_clip_plane_distance
Definition: director.h:98
BlamDirector::camera_angle
BlamVector3 camera_angle
The current looking angle of the camera. X is yaw, Y is pitch, Z is roll (unused atm).
Definition: director.h:72
BlamDirector::zoom_increment_count
float zoom_increment_count
The number of steps/increments to use when zooming in and out. Lower numbers will cause the camera to...
Definition: director.h:83
world.h
BlamDirector::OnKeyPressEvent
void OnKeyPressEvent(KeyPressEvent *event)
Called when the listener is subscribed to Key Press events, and a new KeyPressEvent is fired.
Definition: BlamDirectorCamera.cpp:338
BlamDirector::near_clip_plane_distance
float near_clip_plane_distance
Definition: director.h:97
BlamDirector::OnNewFrameEvent
void OnNewFrameEvent(NewFrameEvent *event)
Called when the listener is subscribed to New Frame events, and a new NewFrameEvent is fired.
Definition: BlamDirectorCamera.cpp:30
BlamDirector::fov_normal
float fov_normal
The camera's default field of view.
Definition: director.h:79
KeyPressEvent
Class representing a virtual key press.
Definition: KeyPressEvent.h:12
BlamDirector::vertical_angle
float vertical_angle
Definition: director.h:95
Blam::Director::PrepareCamera
BLAM void PrepareCamera()
Prepares the director for use.
Definition: director.cpp:5
BlamDirector::camera_right
BlamVector3 camera_right
The calculated point representing the right of the camera.
Definition: director.h:76
BlamDirector::calculate_angle
bool calculate_angle
Definition: director.h:93
events.h
BlamDirector::accel_increment_count
float accel_increment_count
The number of steps/increments to use when accelerating and decelerating. Lower numbers will cause th...
Definition: director.h:89
Blam::Director
Namespace for things related to the debug camera (director).
Definition: director.h:150
BlamDirector::horizontal_angle
float horizontal_angle
Definition: director.h:94
TickEvent
Class representing an engine tick event.
Definition: TickEvent.h:10
BlamDirector::look_sensetivity
float look_sensetivity
The camera's look sensetivity.
Definition: director.h:82
BlamDirector::move_acceleration
bool move_acceleration
Whether or not camera movements should use acceleration.
Definition: director.h:87
Blam::Director::ShutdownCamera
BLAM void ShutdownCamera()
Destroys the director and cleans up any data related to it.
Definition: director.cpp:19
MouseMoveEvent
Class representing a mouse movement event.
Definition: MouseMoveEvent.h:10
BlamDirector::auto_verify_coords
bool auto_verify_coords
Whether or not camera_front and camera_right should be automatically calculated.
Definition: director.h:74
BlamDirector::speed
float speed
The camera's current speed.
Definition: director.h:81
BlamDirector::lock_camera
bool lock_camera
Whether or not the camera is locked. If locked, all keyboard/mouse input is ignored.
Definition: director.h:84
MouseClickEvent
Class representing a mouse button press.
Definition: MouseClickEvent.h:12
BlamDirector::look_acceleration
bool look_acceleration
Whether or not camera looking should use acceleration.
Definition: director.h:88
BlamDirector
Class representing the Director.
Definition: director.h:27
BlamDirector::pancam_lock_xy
bool pancam_lock_xy
Whether or not the camera should be locked to X/Y axis when in pan-cam mode.
Definition: director.h:86
BlamDirector::zoomed
bool zoomed
Whether or not the camera is currently zoomed in.
Definition: director.h:91
BlamDirector::camera_bouncing
bool camera_bouncing
Whether or not the camera should have a bounce/rubber effect when moving and looking around.
Definition: director.h:90
BlamDirector::SetCameraSpeed
void SetCameraSpeed(float _speed)
Sets the camera's speed, while also sending a log message indicating that the speed has been changed.
Definition: BlamDirectorCamera.cpp:641
BlamEventListener
Class representing an Event Listener.
Definition: events.h:28
BlamDirector::pancam
bool pancam
Whether or not the camera is currently in pan-cam mode. Pan-cam locks Z movement of the camera when n...
Definition: director.h:85
BlamDirector::OnMouseClickEvent
void OnMouseClickEvent(MouseClickEvent *event)
Called when the listener is subscribed to Mouse Click events, and a new MouseClickEvent is fired.
Definition: BlamDirectorCamera.cpp:323
BlamDirector::ValidateCameraCoords
void ValidateCameraCoords()
If auto_verify_coords is set to true, this will verify all camera coordinates.
Definition: BlamDirectorCamera.cpp:587
NewFrameEvent
Class representing an engine frame event.
Definition: NewFrameEvent.h:13
BlamDirector::OnMouseMoveEvent
void OnMouseMoveEvent(MouseMoveEvent *event)
Called when the listener is subscribed to Mouse Move events, and a new MouseMoveEvent is fired.
Definition: BlamDirectorCamera.cpp:306
BlamDirector::camera_front
BlamVector3 camera_front
The calculated point representing the front of the camera.
Definition: director.h:75
BlamDirector::camera_pos
BlamVector3 camera_pos
The current position of the camera.
Definition: director.h:71
BlamDirector::fov_zoomed
float fov_zoomed
The camera's field of view while zoomed in.
Definition: director.h:80
BlamDirector::~BlamDirector
~BlamDirector()
Destroys the camera.
Definition: BlamDirectorCamera.cpp:25
BlamDirector::MoveCamera
void MoveCamera(BlamDirection direction, float acceleration)
Moves the camera one "step" in the given direction.
Definition: BlamDirectorCamera.cpp:353