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Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
imgui_impl_dx11.h
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1 // dear imgui: Renderer for DirectX11
2 // This needs to be used along with a Platform Binding (e.g. Win32)
3 
4 // Implemented features:
5 // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
6 // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
7 
8 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
9 // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
10 // https://github.com/ocornut/imgui
11 
12 #pragma once
13 
14 struct ID3D11Device;
15 struct ID3D11DeviceContext;
16 
17 IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
21 
22 // Use if you want to reset your rendering device without losing ImGui state.
ImGui_ImplDX11_Init
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device *device, ID3D11DeviceContext *device_context)
Definition: imgui_impl_dx11.cpp:504
ImGui_ImplDX11_Shutdown
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown()
Definition: imgui_impl_dx11.cpp:532
ImGui_ImplDX11_NewFrame
IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame()
Definition: imgui_impl_dx11.cpp:540
ImGui_ImplDX11_RenderDrawData
IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_dx11.cpp:100
ImGui_ImplDX11_InvalidateDeviceObjects
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects()
Definition: imgui_impl_dx11.cpp:483
ImDrawData
Definition: imgui.h:1979
ImGui_ImplDX11_CreateDeviceObjects
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects()
Definition: imgui_impl_dx11.cpp:341
IMGUI_IMPL_API
#define IMGUI_IMPL_API
Definition: imgui.h:60