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Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
ImGuiStorage Struct Reference

#include <imgui.h>

Classes

struct  ImGuiStoragePair
 

Public Member Functions

void Clear ()
 
IMGUI_API int GetInt (ImGuiID key, int default_val=0) const
 
IMGUI_API void SetInt (ImGuiID key, int val)
 
IMGUI_API bool GetBool (ImGuiID key, bool default_val=false) const
 
IMGUI_API void SetBool (ImGuiID key, bool val)
 
IMGUI_API float GetFloat (ImGuiID key, float default_val=0.0f) const
 
IMGUI_API void SetFloat (ImGuiID key, float val)
 
IMGUI_API void * GetVoidPtr (ImGuiID key) const
 
IMGUI_API void SetVoidPtr (ImGuiID key, void *val)
 
IMGUI_API int * GetIntRef (ImGuiID key, int default_val=0)
 
IMGUI_API bool * GetBoolRef (ImGuiID key, bool default_val=false)
 
IMGUI_API float * GetFloatRef (ImGuiID key, float default_val=0.0f)
 
IMGUI_API void ** GetVoidPtrRef (ImGuiID key, void *default_val=NULL)
 
IMGUI_API void SetAllInt (int val)
 
IMGUI_API void BuildSortByKey ()
 

Public Attributes

ImVector< ImGuiStoragePairData
 

Member Function Documentation

◆ BuildSortByKey()

void ImGuiStorage::BuildSortByKey ( )

◆ Clear()

void ImGuiStorage::Clear ( )
inline

◆ GetBool()

bool ImGuiStorage::GetBool ( ImGuiID  key,
bool  default_val = false 
) const

◆ GetBoolRef()

bool * ImGuiStorage::GetBoolRef ( ImGuiID  key,
bool  default_val = false 
)

◆ GetFloat()

float ImGuiStorage::GetFloat ( ImGuiID  key,
float  default_val = 0.0f 
) const

◆ GetFloatRef()

float * ImGuiStorage::GetFloatRef ( ImGuiID  key,
float  default_val = 0.0f 
)

◆ GetInt()

int ImGuiStorage::GetInt ( ImGuiID  key,
int  default_val = 0 
) const

◆ GetIntRef()

int * ImGuiStorage::GetIntRef ( ImGuiID  key,
int  default_val = 0 
)

◆ GetVoidPtr()

void * ImGuiStorage::GetVoidPtr ( ImGuiID  key) const

◆ GetVoidPtrRef()

void ** ImGuiStorage::GetVoidPtrRef ( ImGuiID  key,
void *  default_val = NULL 
)

◆ SetAllInt()

void ImGuiStorage::SetAllInt ( int  val)

◆ SetBool()

void ImGuiStorage::SetBool ( ImGuiID  key,
bool  val 
)

◆ SetFloat()

void ImGuiStorage::SetFloat ( ImGuiID  key,
float  val 
)

◆ SetInt()

void ImGuiStorage::SetInt ( ImGuiID  key,
int  val 
)

◆ SetVoidPtr()

void ImGuiStorage::SetVoidPtr ( ImGuiID  key,
void *  val 
)

Member Data Documentation

◆ Data

ImVector<ImGuiStoragePair> ImGuiStorage::Data

The documentation for this struct was generated from the following files: