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Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
ImGuiTextBuffer Struct Reference

#include <imgui.h>

Public Member Functions

 ImGuiTextBuffer ()
 
char operator[] (int i)
 
const char * begin () const
 
const char * end () const
 
int size () const
 
bool empty ()
 
void clear ()
 
void reserve (int capacity)
 
const char * c_str () const
 
IMGUI_API void append (const char *str, const char *str_end=NULL)
 
IMGUI_API void appendf (const char *fmt,...) IM_FMTARGS(2)
 
IMGUI_API void appendfv (const char *fmt, va_list args) IM_FMTLIST(2)
 

Public Attributes

ImVector< char > Buf
 

Static Public Attributes

static IMGUI_API char EmptyString [1] = { 0 }
 

Constructor & Destructor Documentation

◆ ImGuiTextBuffer()

ImGuiTextBuffer::ImGuiTextBuffer ( )
inline

Member Function Documentation

◆ append()

void ImGuiTextBuffer::append ( const char *  str,
const char *  str_end = NULL 
)

◆ appendf()

void ImGuiTextBuffer::appendf ( const char *  fmt,
  ... 
)

◆ appendfv()

void ImGuiTextBuffer::appendfv ( const char *  fmt,
va_list  args 
)

◆ begin()

const char* ImGuiTextBuffer::begin ( ) const
inline

◆ c_str()

const char* ImGuiTextBuffer::c_str ( ) const
inline

◆ clear()

void ImGuiTextBuffer::clear ( )
inline

◆ empty()

bool ImGuiTextBuffer::empty ( )
inline

◆ end()

const char* ImGuiTextBuffer::end ( ) const
inline

◆ operator[]()

char ImGuiTextBuffer::operator[] ( int  i)
inline

◆ reserve()

void ImGuiTextBuffer::reserve ( int  capacity)
inline

◆ size()

int ImGuiTextBuffer::size ( ) const
inline

Member Data Documentation

◆ Buf

ImVector<char> ImGuiTextBuffer::Buf

◆ EmptyString

char ImGuiTextBuffer::EmptyString = { 0 }
static

The documentation for this struct was generated from the following files: