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Blamite Game Engine - blam!  00346.12.11.21.0529.blamite
The core library for the Blamite Game Engine.
ImRect Struct Reference

#include <imgui_internal.h>

Public Member Functions

 ImRect ()
 
 ImRect (const ImVec2 &min, const ImVec2 &max)
 
 ImRect (const ImVec4 &v)
 
 ImRect (float x1, float y1, float x2, float y2)
 
ImVec2 GetCenter () const
 
ImVec2 GetSize () const
 
float GetWidth () const
 
float GetHeight () const
 
ImVec2 GetTL () const
 
ImVec2 GetTR () const
 
ImVec2 GetBL () const
 
ImVec2 GetBR () const
 
bool Contains (const ImVec2 &p) const
 
bool Contains (const ImRect &r) const
 
bool Overlaps (const ImRect &r) const
 
void Add (const ImVec2 &p)
 
void Add (const ImRect &r)
 
void Expand (const float amount)
 
void Expand (const ImVec2 &amount)
 
void Translate (const ImVec2 &d)
 
void TranslateX (float dx)
 
void TranslateY (float dy)
 
void ClipWith (const ImRect &r)
 
void ClipWithFull (const ImRect &r)
 
void Floor ()
 
bool IsInverted () const
 

Public Attributes

ImVec2 Min
 
ImVec2 Max
 

Constructor & Destructor Documentation

◆ ImRect() [1/4]

ImRect::ImRect ( )
inline

◆ ImRect() [2/4]

ImRect::ImRect ( const ImVec2 min,
const ImVec2 max 
)
inline

◆ ImRect() [3/4]

ImRect::ImRect ( const ImVec4 v)
inline

◆ ImRect() [4/4]

ImRect::ImRect ( float  x1,
float  y1,
float  x2,
float  y2 
)
inline

Member Function Documentation

◆ Add() [1/2]

void ImRect::Add ( const ImRect r)
inline

◆ Add() [2/2]

void ImRect::Add ( const ImVec2 p)
inline

◆ ClipWith()

void ImRect::ClipWith ( const ImRect r)
inline

◆ ClipWithFull()

void ImRect::ClipWithFull ( const ImRect r)
inline

◆ Contains() [1/2]

bool ImRect::Contains ( const ImRect r) const
inline

◆ Contains() [2/2]

bool ImRect::Contains ( const ImVec2 p) const
inline

◆ Expand() [1/2]

void ImRect::Expand ( const float  amount)
inline

◆ Expand() [2/2]

void ImRect::Expand ( const ImVec2 amount)
inline

◆ Floor()

void ImRect::Floor ( )
inline

◆ GetBL()

ImVec2 ImRect::GetBL ( ) const
inline

◆ GetBR()

ImVec2 ImRect::GetBR ( ) const
inline

◆ GetCenter()

ImVec2 ImRect::GetCenter ( ) const
inline

◆ GetHeight()

float ImRect::GetHeight ( ) const
inline

◆ GetSize()

ImVec2 ImRect::GetSize ( ) const
inline

◆ GetTL()

ImVec2 ImRect::GetTL ( ) const
inline

◆ GetTR()

ImVec2 ImRect::GetTR ( ) const
inline

◆ GetWidth()

float ImRect::GetWidth ( ) const
inline

◆ IsInverted()

bool ImRect::IsInverted ( ) const
inline

◆ Overlaps()

bool ImRect::Overlaps ( const ImRect r) const
inline

◆ Translate()

void ImRect::Translate ( const ImVec2 d)
inline

◆ TranslateX()

void ImRect::TranslateX ( float  dx)
inline

◆ TranslateY()

void ImRect::TranslateY ( float  dy)
inline

Member Data Documentation

◆ Max

ImVec2 ImRect::Max

◆ Min

ImVec2 ImRect::Min

The documentation for this struct was generated from the following file: