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Blamite Game Engine - blam!
00368.02.12.23.1347.blamite
The core library for the Blamite Game Engine.
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#include <BlamUIWidget_FramerateDisplay.h>
Public Member Functions | |
BlamUIWidget_FramerateDisplay (BlamUIWidget_Group *_parent) | |
~BlamUIWidget_FramerateDisplay () | |
void | Draw () override |
void | ShowImGuiPropertyEditor () override |
void | UpdateMetrics () override |
void | RefreshRelativePosition () override |
void | OnTickEvent (TickEvent *event) override |
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BlamUIWidget (BlamWidgetType type) | |
BlamUIWidget (BlamWidgetType type, BlamUIWidget_Group *_parent) | |
virtual | ~BlamUIWidget () |
BlamWidgetType | GetType () |
void | RefreshRelativePosition (int viewport_width, int viewport_height, BlamVector2 initial_position) |
void | SetSize (BlamVector2 new_size) |
void | SetPosition (BlamVector2 new_position) |
void | SetRotation (float new_rotation) |
void | SetAnchorPosition (BlamWidgetAnchor new_anchor_position) |
BlamVector2 | GetAbsolutePosition () |
Additional Inherited Members | |
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std::string | display_name = "unnamed" |
std::string | description = "" |
BlamVector2 | position = { 0, 0 } |
BlamVector2 | size = { 100, 100 } |
float | rotation = 0.0f |
bool | hidden = false |
BlamUIWidget_Group * | parent = nullptr |
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BlamVector2 | position_absolute = { 0, 0 } |
BlamVector2 | size_absolute = { 100, 100 } |
BlamUIWidget_FramerateDisplay::BlamUIWidget_FramerateDisplay | ( | BlamUIWidget_Group * | _parent | ) |
BlamUIWidget_FramerateDisplay::~BlamUIWidget_FramerateDisplay | ( | ) |
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overridevirtual |
Reimplemented from BlamUIWidget.
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override |
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overridevirtual |
Reimplemented from BlamUIWidget.
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overridevirtual |
Reimplemented from BlamUIWidget.
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overridevirtual |
Reimplemented from BlamUIWidget.