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Blamite Game Engine - Strings  00386.06.16.23.0646.blamite
A library containing general purpose utilities and classes for use in multiple projects.
LogMessageEvent Class Reference

Class representing a log message event. More...

#include <LogMessage.h>

+ Inheritance diagram for LogMessageEvent:
+ Collaboration diagram for LogMessageEvent:

Public Member Functions

 LogMessageEvent (BlamLogMessage _message)
 Constructs a new event. More...
 
BlamLogMessage GetLogMessage ()
 Retrieves the message that was logged. More...
 
- Public Member Functions inherited from BlamEvent
 BlamEvent (BlamEventType type)
 Constructs a new event with the specified type. More...
 
BlamEventType GetEventType ()
 Retrieves the type of the event. More...
 
void SetCancelled (bool cancel)
 Sets whether or not the event should be cancelled. More...
 
bool IsCancelled ()
 Determines whether or not the event has been cancelled. More...
 

Detailed Description

Class representing a log message event.

This event is fired when a new message is logged from the engine.

Constructor & Destructor Documentation

◆ LogMessageEvent()

LogMessageEvent::LogMessageEvent ( BlamLogMessage  _message)

Constructs a new event.

Parameters
_message- The message that was logged.

Member Function Documentation

◆ GetLogMessage()

BlamLogMessage LogMessageEvent::GetLogMessage ( )

Retrieves the message that was logged.

Returns
The logged message.

The documentation for this class was generated from the following files: