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Blamite Game Engine - Strings
00390.07.02.23.1947.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Class representing a configuration reload event. More...
#include <ConfigurationReloadEvent.h>
Public Member Functions | |
ConfigurationReloadEvent (std::string _filename) | |
Constructs a new configuration reload event. More... | |
std::string | GetFilename () |
Retrieves the name of the file that was reloaded. More... | |
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BlamEvent (BlamEventType type) | |
Constructs a new event with the specified type. More... | |
BlamEventType | GetEventType () |
Retrieves the type of the event. More... | |
void | SetCancelled (bool cancel) |
Sets whether or not the event should be cancelled. More... | |
bool | IsCancelled () |
Determines whether or not the event has been cancelled. More... | |
Class representing a configuration reload event.
This event is fired when a configuration file has been reloaded during runtime. It can be used to reflect configuration changes in real-time.
ConfigurationReloadEvent::ConfigurationReloadEvent | ( | std::string | _filename | ) |
Constructs a new configuration reload event.
_filename | - The name of the file that was reloaded. |
std::string ConfigurationReloadEvent::GetFilename | ( | ) |
Retrieves the name of the file that was reloaded.