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Blamite Game Engine - Strings
00390.07.02.23.1947.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Class representing an engine tick event. More...
#include <TickEvent.h>
Public Member Functions | |
TickEvent (int _tick, uint64_t _total_tick) | |
Constructs a new event. More... | |
int | GetTickNumber () |
Retrieves the current tick number. More... | |
uint64_t | GetTotalTickNumber () |
Retrieves the current total tick number. More... | |
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BlamEvent (BlamEventType type) | |
Constructs a new event with the specified type. More... | |
BlamEventType | GetEventType () |
Retrieves the type of the event. More... | |
void | SetCancelled (bool cancel) |
Sets whether or not the event should be cancelled. More... | |
bool | IsCancelled () |
Determines whether or not the event has been cancelled. More... | |
Class representing an engine tick event.
This event is fired from the engine's game tick functions. See #Blam::Tick for details.
TickEvent::TickEvent | ( | int | _tick, |
uint64_t | _total_tick | ||
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Constructs a new event.
_tick | - The number of the tick that was fired. Will always be between 0 and the maximum tick rate. |
_total_tick | - The number of the tick within the amount of total program runtime ticks. |
int TickEvent::GetTickNumber | ( | ) |
Retrieves the current tick number.
uint64_t TickEvent::GetTotalTickNumber | ( | ) |
Retrieves the current total tick number.