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Blamite Game Engine - Guerilla (Library)
00390.07.02.23.1947.blamite
The tag editor for the Blamite Game Engine.
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Structure representing a Blam Project Information file. More...
#include <project_info.h>
Classes | |
struct | engine_settings_data |
struct | game_info_data |
struct | network_settings_data |
Public Attributes | |
bool | load_result = false |
std::string | file_path = "" |
int | format_version = 0 |
game_info_data | game_info = game_info_data() |
network_settings_data | network_settings = network_settings_data() |
engine_settings_data | engine_settings = engine_settings_data() |
Structure representing a Blam Project Information file.
A Blam Project Information file is the main project file used for various purposes within both the Engine and Editing Kit.
Its primary purpose is to store basic information about a game, such as the game title, developer, copyright, version, and several other bits of information.
Additionally, it stores a few settings that are used by the engine for things like networking and startup. It stores the default cache file, default startup movie, and several URLs for online functionality.
engine_settings_data BlamProjectInfo::engine_settings = engine_settings_data() |
std::string BlamProjectInfo::file_path = "" |
int BlamProjectInfo::format_version = 0 |
game_info_data BlamProjectInfo::game_info = game_info_data() |
bool BlamProjectInfo::load_result = false |
network_settings_data BlamProjectInfo::network_settings = network_settings_data() |