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Blamite Game Engine - Keystone
00390.07.02.23.1947.blamite
A library that enables the use of Qt in Blamite's editing tools.
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Class representing a Game Window "document". More...
#include <game_window.h>
Public Member Functions | |
BlamEditorDocument_GameWindow (BlamEditorWindow *parent_window) | |
bool | Close () |
Closes the document and releases any resources being used by it. More... | |
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BlamEditorDocument (BlamEditorWindow *_window, BlamEditorDocumentType doctype) | |
Constructs a new BlamEditorDocument. More... | |
BlamEditorDocumentType | GetDocumentType () |
Retrieves the type of this document. More... | |
virtual void | OnThemeChange (BlamEditorTheme *new_theme) |
Called when the active theme is changed. More... | |
void | Show () |
Shows the document within the parent window. More... | |
void | UpdateDefaultIcon () |
Updates the document's icon. More... | |
virtual bool | ConfirmClose (std::string confirmation_message="") |
Called immediately before closing a document. More... | |
virtual void | FlagAsModified (bool new_modified_state=true) |
Flags the document as being modified. More... | |
virtual bool | Close (bool force_close) |
Closes the document and releases any resources being used by it. More... | |
virtual void | Save () |
Attempts to save the document, replacing the original file. More... | |
virtual void | SaveAs () |
Attempts to save the document, prompting the user to save as a new file. More... | |
virtual void | OnFocused () |
Called when the document is focused. More... | |
virtual void | OnUnfocused () |
Called when the document is unfocused. More... | |
Additional Inherited Members | |
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BlamEditorWindow * | parent_window = nullptr |
The parent window that owns this document. More... | |
std::string | document_title = "document" |
The title of this document. More... | |
BlamEditorDocumentWidget * | ui = nullptr |
The GUI widget associated with this document. More... | |
bool | loaded = true |
Whether or not the document was able to be successfully loaded. More... | |
bool | modified = false |
Whether or not the document has been modified. More... | |
bool | override_icon = false |
Whether or not this document uses a custom icon other than the application default. More... | |
std::string | custom_icon_group = "" |
The resource group containing the custom icon name. Only used when override_icon is true . More... | |
std::string | custom_icon_id = "" |
The resource ID of the custom icon. Only used when override_icon is true . More... | |
std::string | file_path = "" |
The path to the file associated with this document. More... | |
std::string | document_context = "" |
The context of this document. Will generally be a project or tag folder. More... | |
int | mdi_default_width = 700 |
The default starting width of the document's MDI window. More... | |
int | mdi_default_height = 700 |
The default starting height of the document's MDI window. More... | |
Class representing a Game Window "document".
The game viewport is treated as a document, so that it can be easily displayed as both a MDI subwindow, as well as presented in the tab view in Foundry.
BlamEditorDocument_GameWindow::BlamEditorDocument_GameWindow | ( | BlamEditorWindow * | parent_window | ) |
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virtual |
Closes the document and releases any resources being used by it.
true
if the document was closed, false
if the close was cancelled. Reimplemented from BlamEditorDocument.