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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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#include <material.h>
Public Member Functions | |
MaterialTagClass () | |
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void | ShowImPropertyEditor () |
Shows a series of ImGUI controls used to modify tag data with a simple UI. More... | |
void | SetMemoryLocation (void *address) |
Sets the address and size of the tag that this class should be applied to. More... | |
void | GeneratePluginFile () |
Generates a plugin file from the given tag. More... | |
Additional Inherited Members | |
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std::string | class_name_long = "unknown" |
The longer class name. Typically shown alongside short name for user-friendliness. More... | |
std::string | class_name_short = "unk!" |
The short, 4-character name of the tag class. More... | |
int | version = 0 |
The tag class version. Should be incremented any time a tag class is modified whatsoever. More... | |
std::vector< BlamTagClassRevision > | revisions |
List of all tag class revisions. Does not get written to tags, but is included in plugin files. More... | |
std::vector< BlamTagClassField * > | fields |
A series of tag fields that store the layout of the tag. More... | |
int | tag_size |
The size of the tag's data. Used on loading/writing tag files. More... | |
void * | tag_address |
The memory address of a tag. Used when a tag class is used in the context of a tag. More... | |
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