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Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
MaterialTagClass Class Reference

#include <material.h>

+ Inheritance diagram for MaterialTagClass:
+ Collaboration diagram for MaterialTagClass:

Public Member Functions

 MaterialTagClass ()
 
- Public Member Functions inherited from BlamTagClass
void ShowImPropertyEditor ()
 Shows a series of ImGUI controls used to modify tag data with a simple UI. More...
 
void SetMemoryLocation (void *address)
 Sets the address and size of the tag that this class should be applied to. More...
 
void GeneratePluginFile ()
 Generates a plugin file from the given tag. More...
 

Additional Inherited Members

- Public Attributes inherited from BlamTagClass
std::string class_name_long = "unknown"
 The longer class name. Typically shown alongside short name for user-friendliness. More...
 
std::string class_name_short = "unk!"
 The short, 4-character name of the tag class. More...
 
int version = 0
 The tag class version. Should be incremented any time a tag class is modified whatsoever. More...
 
std::vector< BlamTagClassRevisionrevisions
 List of all tag class revisions. Does not get written to tags, but is included in plugin files. More...
 
std::vector< BlamTagClassField * > fields
 A series of tag fields that store the layout of the tag. More...
 
int tag_size
 The size of the tag's data. Used on loading/writing tag files.
More...
 
void * tag_address
 The memory address of a tag. Used when a tag class is used in the context of a tag. More...
 

Constructor & Destructor Documentation

◆ MaterialTagClass()

MaterialTagClass::MaterialTagClass ( )
inline

The documentation for this class was generated from the following file: