Elaztek Developer Hub
Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
director.hpp
Go to the documentation of this file.
1 #pragma once
2 
3 #include "../../debug_ui.h"
4 
5 #include <OGRE/OgreCamera.h>
6 
8 
10 {
15  {
16  private:
17  bool allow_compat_editing = false;
18 
19  float look_sensetivity = 0.25f;
20 
21  public:
22  void Draw()
23  {
24  if (show)
25  {
26  if (ImGui::Begin("Director Debug", &show))
27  {
29 
30  if (director)
31  {
32  // Basic camera settings
33  {
34  ImGui::DragFloat3("camera pos", (float*)&director->camera_pos);
35  ImGui::DragFloat3("camera angle", (float*)&director->camera_angle);
36  ImGui::DragFloat("field of view", &director->fov);
37  }
38 
40 
41  // Advanced camera settings
42  {
43  ImGui::Checkbox("lock camera", &director->lock_camera);
44  ImGui::DragFloat("camera speed", &director->speed);
45 
46  ImGui::Checkbox("tick based camera looking", &director->tick_based_looking);
47  ImGui::DragFloat("look sensetivity (horizontal)", &director->look_sensetivity_horizontal);
48  ImGui::DragFloat("look sensetivity (vertical)", &director->look_sensetivity_vertical);
49  ImGui::Checkbox("persistent look motion", &director->persistent_look_motion);
51  Widgets::ShowHelpMarker(ENGINE_TEXT("director_persistent_look_motion_help_text").c_str());
52 
53  ImGui::Checkbox("move acceleration", &director->move_acceleration);
54  ImGui::Checkbox("look acceleration", &director->look_acceleration);
55  ImGui::InputFloat("acceleration increment count", &director->accel_increment_count);
56 
57  ImGui::InputFloat("zoom increment count", &director->zoom_increment_count);
59  Widgets::ShowHelpMarker(ENGINE_TEXT("director_zoom_increment_count_help_text").c_str());
60 
61  ImGui::Checkbox("pan-cam", &director->pancam);
63  Widgets::ShowHelpMarker(ENGINE_TEXT("director_pancam_help_text").c_str());
64 
65  ImGui::Checkbox("pan-cam lock x/y", &director->pancam_lock_xy);
67  Widgets::ShowHelpMarker(ENGINE_TEXT("director_camera_pancam_lock_xy_help_text").c_str());
68 
69  ImGui::Checkbox("camera bouncing", &director->camera_bouncing);
71  Widgets::ShowHelpMarker(ENGINE_TEXT("director_camera_bouncing_help_text").c_str());
72 
73  ImGui::DragFloat("near clip distance", &director->near_clip_plane_distance);
75  Widgets::ShowHelpMarker(ENGINE_TEXT("director_near_clip_help_text").c_str());
76 
77  ImGui::DragFloat("far clip distance", &director->far_clip_plane_distance);
79  Widgets::ShowHelpMarker(ENGINE_TEXT("director_far_clip_help_text").c_str());
80  }
81 
82  if (ImGui::CollapsingHeader("internal"))
83  {
84  ImGui::Checkbox("auto verify coords", &director->auto_verify_coords);
86  Widgets::ShowHelpMarker(ENGINE_TEXT("director_auto_verify_coords_help_text").c_str());
87 
88  ImGui::DragFloat3("camera front", (float*)&director->camera_front);
89  ImGui::DragFloat3("camera right", (float*)&director->camera_right);
90  //ImGui::DragFloat3("camera up", (float*)&director->camera_up);
91 
92  ImGui::Checkbox("auto calculate angle", &director->calculate_angle);
93  ImGui::DragFloat("horizontal angle", &director->horizontal_angle);
94  ImGui::DragFloat("vertical angle", &director->vertical_angle);
95  }
96 
97  if (ImGui::CollapsingHeader("deprecated"))
98  {
99  ImGui::Text("these settings are unused and will likely be removed in the future");
100 
101  ImGui::Checkbox("allow editing", &allow_compat_editing);
102  ImGui::SameLine();
103  Widgets::ShowHelpMarker("enables compatiability editing of deprecated settings - this will try and apply the settings to their closest counterparts");
104 
105  if (allow_compat_editing)
106  {
107  ImGui::DragFloat("look sensetivity", &look_sensetivity);
108 
109  director->look_sensetivity_horizontal = look_sensetivity;
110  director->look_sensetivity_vertical = look_sensetivity;
111  }
112  else
113  {
114  ImGui::TextDisabled("look sensetivity");
115  }
116  }
117 
118  if (ImGui::CollapsingHeader("2d ortho"))
119  {
120  ImGui::Text("these settings are not directly tied to the director, but are instead used for calibrating the 2D orthographic camera, used for ui");
121 
122  Ogre::Camera* camera2 = BlamRendering::OGRE::Get2DCamera();
123 
124  Ogre::Vector3 camera2_pos = camera2->getPosition();
125  Ogre::Vector3 camera2_angle = camera2->getRealDirection();
126  float fov = camera2->getFOVy().valueDegrees();
127 
128  float near_clip_distance = camera2->getNearClipDistance();
129  float far_clip_distance = camera2->getFarClipDistance();
130 
131  if (ImGui::DragFloat3("camera pos##ortho", (float*)&camera2_pos))
132  {
133  camera2->setPosition(camera2_pos);
134  }
135 
136  if (ImGui::DragFloat3("camera angle##ortho", (float*)&camera2_angle))
137  {
138  camera2->setDirection(camera2_angle);
139  }
140 
141  if (ImGui::DragFloat("field of view##ortho", (float*)&fov))
142  {
143  camera2->setFOVy(Ogre::Radian(BlamStrings::Utils::Math::FloatDegreesToRadians(fov)));
144  }
145 
146 
147  if (ImGui::DragFloat("near clip distance##ortho", &near_clip_distance))
148  {
149  camera2->setNearClipDistance(near_clip_distance);
150  }
151 
152  ImGui::SameLine();
153  Widgets::ShowHelpMarker(ENGINE_TEXT("director_near_clip_help_text").c_str());
154 
155  if (ImGui::DragFloat("far clip distance##ortho", &far_clip_distance))
156  {
157  camera2->setNearClipDistance(far_clip_distance);
158  }
159 
160  ImGui::SameLine();
161  Widgets::ShowHelpMarker(ENGINE_TEXT("director_far_clip_help_text").c_str());
162  }
163  }
164  else
165  {
166  ImGui::Text("director is not initialized");
167  }
168  }
169  ImGui::End();
170  }
171  }
172  };
173 }
Blam::Director::GetCamera
BLAM BlamDirector * GetCamera()
Retrieves the director instance.
Definition: director.cpp:31
Blam::DebugUI::Widgets::ShowHelpMarker
BLAM void ShowHelpMarker(const char *desc)
Shows a help indicator.
Definition: widgets.cpp:7
BlamDirector::fov
float fov
The camera's current field of view.
Definition: director.h:85
BlamDirector::far_clip_plane_distance
float far_clip_plane_distance
Definition: director.h:109
BlamDirector::camera_angle
BlamVector3 camera_angle
The current looking angle of the camera. X is yaw, Y is pitch, Z is roll (unused atm).
Definition: director.h:78
ImGui::Checkbox
IMGUI_API bool Checkbox(const char *label, bool *v)
Definition: imgui_widgets.cpp:974
BlamDirector::zoom_increment_count
float zoom_increment_count
The number of steps/increments to use when zooming in and out. Lower numbers will cause the camera to...
Definition: director.h:90
ImGui::End
IMGUI_API void End()
Definition: imgui.cpp:6016
BlamDirector::near_clip_plane_distance
float near_clip_plane_distance
Definition: director.h:108
director.h
Blam::DebugUI::Windows::DirectorTool::Draw
void Draw()
Draws the contents of the group.
Definition: director.hpp:22
ImGui::SameLine
IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f)
Definition: imgui.cpp:7147
BlamRendering::OGRE::Get2DCamera
BLAM Ogre::Camera * Get2DCamera()
Definition: ogre.cpp:400
BlamDirector::vertical_angle
float vertical_angle
Definition: director.h:106
BlamDirector::camera_right
BlamVector3 camera_right
The calculated point representing the right of the camera.
Definition: director.h:82
BlamDirector::calculate_angle
bool calculate_angle
Definition: director.h:104
ImGui::DragFloat
IMGUI_API bool DragFloat(const char *label, float *v, float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2164
BlamDirector::accel_increment_count
float accel_increment_count
The number of steps/increments to use when accelerating and decelerating. Lower numbers will cause th...
Definition: director.h:96
ImGui::Begin
IMGUI_API bool Begin(const char *name, bool *p_open=NULL, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:5397
ImGui::CollapsingHeader
IMGUI_API bool CollapsingHeader(const char *label, ImGuiTreeNodeFlags flags=0)
Definition: imgui_widgets.cpp:5422
BlamDirector::horizontal_angle
float horizontal_angle
Definition: director.h:105
ImGui::Text
IMGUI_API void Text(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:238
BlamDirector::move_acceleration
bool move_acceleration
Whether or not camera movements should use acceleration.
Definition: director.h:94
Blam::DebugUI::ImGUIDrawingGroup::show
bool show
Controls whether or not the group should be shown. May not be used in all groups.
Definition: debug_ui.h:362
BlamDirector::auto_verify_coords
bool auto_verify_coords
Whether or not camera_front and camera_right should be automatically calculated.
Definition: director.h:80
BlamDirector::speed
float speed
The camera's current speed.
Definition: director.h:88
Blam::DebugUI::ImGUIDrawingGroup
Class representing an ImGUI drawing group/draw list item.
Definition: debug_ui.h:359
ImGui::DragFloat3
IMGUI_API bool DragFloat3(const char *label, float v[3], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2174
BlamDirector::lock_camera
bool lock_camera
Whether or not the camera is locked. If locked, all keyboard/mouse input is ignored.
Definition: director.h:91
BlamDirector::look_acceleration
bool look_acceleration
Whether or not camera looking should use acceleration.
Definition: director.h:95
BlamDirector
Class representing the Director.
Definition: director.h:27
BlamDirector::pancam_lock_xy
bool pancam_lock_xy
Whether or not the camera should be locked to X/Y axis when in pan-cam mode.
Definition: director.h:93
BlamDirector::camera_bouncing
bool camera_bouncing
Whether or not the camera should have a bounce/rubber effect when moving and looking around.
Definition: director.h:97
BlamDirector::tick_based_looking
bool tick_based_looking
Whether or not camera looking should be driven by the game tick.
Definition: director.h:102
BlamDirector::persistent_look_motion
bool persistent_look_motion
Whether or not to use persistent camera look motion. Only applies when using tick based looking.
Definition: director.h:101
ENGINE_TEXT
#define ENGINE_TEXT(string_id)
Definition: engine_text.h:7
Blam::DebugUI::Windows::DirectorTool
Class for the Director debug utility.
Definition: director.hpp:14
ImGui::Separator
IMGUI_API void Separator()
Definition: imgui_widgets.cpp:1284
Blam::DebugUI::Windows
Legacy namespace to contain data for the legacy ImGUI console.
Definition: ui.h:26
camera2
Ogre::Camera * camera2
Definition: ogre.cpp:73
BlamDirector::pancam
bool pancam
Whether or not the camera is currently in pan-cam mode. Pan-cam locks Z movement of the camera when n...
Definition: director.h:92
BlamDirector::camera_front
BlamVector3 camera_front
The calculated point representing the front of the camera.
Definition: director.h:81
ImGui::InputFloat
IMGUI_API bool InputFloat(const char *label, float *v, float step=0.0f, float step_fast=0.0f, const char *format="%.3f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:2975
ImGui::TextDisabled
IMGUI_API void TextDisabled(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:272
BlamDirector::camera_pos
BlamVector3 camera_pos
The current position of the camera.
Definition: director.h:77
BlamDirector::look_sensetivity_vertical
float look_sensetivity_vertical
The camera's vertical look sensetivity.
Definition: director.h:99
BlamDirector::look_sensetivity_horizontal
float look_sensetivity_horizontal
The camera's horizontal look sensetivity.
Definition: director.h:100