Elaztek Developer Hub
Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
imgui_impl_opengl3.cpp File Reference
#include "../../imgui.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <stdint.h>
#include <GL/gl3w.h>
+ Include dependency graph for imgui_impl_opengl3.cpp:

Functions

bool ImGui_ImplOpenGL3_Init (const char *glsl_version)
 
void ImGui_ImplOpenGL3_Shutdown ()
 
void ImGui_ImplOpenGL3_NewFrame ()
 
void ImGui_ImplOpenGL3_RenderDrawData (ImDrawData *draw_data)
 
bool ImGui_ImplOpenGL3_CreateFontsTexture ()
 
void ImGui_ImplOpenGL3_DestroyFontsTexture ()
 
bool ImGui_ImplOpenGL3_CreateDeviceObjects ()
 
void ImGui_ImplOpenGL3_DestroyDeviceObjects ()
 

Function Documentation

◆ ImGui_ImplOpenGL3_CreateDeviceObjects()

bool ImGui_ImplOpenGL3_CreateDeviceObjects ( )

◆ ImGui_ImplOpenGL3_CreateFontsTexture()

bool ImGui_ImplOpenGL3_CreateFontsTexture ( )
+ Here is the call graph for this function:

◆ ImGui_ImplOpenGL3_DestroyDeviceObjects()

void ImGui_ImplOpenGL3_DestroyDeviceObjects ( )
+ Here is the caller graph for this function:

◆ ImGui_ImplOpenGL3_DestroyFontsTexture()

void ImGui_ImplOpenGL3_DestroyFontsTexture ( )

◆ ImGui_ImplOpenGL3_Init()

bool ImGui_ImplOpenGL3_Init ( const char *  glsl_version)
+ Here is the caller graph for this function:

◆ ImGui_ImplOpenGL3_NewFrame()

void ImGui_ImplOpenGL3_NewFrame ( )
+ Here is the caller graph for this function:

◆ ImGui_ImplOpenGL3_RenderDrawData()

void ImGui_ImplOpenGL3_RenderDrawData ( ImDrawData draw_data)

◆ ImGui_ImplOpenGL3_Shutdown()

void ImGui_ImplOpenGL3_Shutdown ( )
+ Here is the call graph for this function:
+ Here is the caller graph for this function: