#include <GameEntity.h>
◆ GameEntity()
Demo::GameEntity::GameEntity |
( |
Ogre::uint32 |
id, |
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const MovableObjectDefinition * |
moDefinition, |
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Ogre::SceneMemoryMgrTypes |
type |
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) |
| |
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inline |
◆ getId()
Ogre::uint32 Demo::GameEntity::getId |
( |
void |
| ) |
const |
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inline |
◆ operator<()
bool Demo::GameEntity::operator< |
( |
const GameEntity * |
_r | ) |
const |
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inline |
◆ OrderById()
◆ mMoDefinition
◆ mMovableObject
Ogre::MovableObject* Demo::GameEntity::mMovableObject |
◆ mSceneNode
Ogre::SceneNode* Demo::GameEntity::mSceneNode |
◆ mTransform
◆ mTransformBufferIdx
size_t Demo::GameEntity::mTransformBufferIdx |
◆ mType
Ogre::SceneMemoryMgrTypes Demo::GameEntity::mType |
The documentation for this struct was generated from the following file: