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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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Keyboard button event structure (event.key. More...
#include <SdlEmulationLayer.h>
Public Attributes | |
Ogre::uint32 | type |
::SDL_KEYDOWN or ::SDL_KEYUP More... | |
Ogre::uint32 | timestamp |
Ogre::uint32 | windowID |
The window with keyboard focus, if any. More... | |
Ogre::uint8 | state |
::SDL_PRESSED or ::SDL_RELEASED More... | |
Ogre::uint8 | repeat |
Non-zero if this is a key repeat. More... | |
Ogre::uint8 | padding2 |
Ogre::uint8 | padding3 |
SDL_Keysym | keysym |
The key that was pressed or released. More... | |
Keyboard button event structure (event.key.
*)
SDL_Keysym SDL_KeyboardEvent::keysym |
The key that was pressed or released.
Ogre::uint8 SDL_KeyboardEvent::padding2 |
Ogre::uint8 SDL_KeyboardEvent::padding3 |
Ogre::uint8 SDL_KeyboardEvent::repeat |
Non-zero if this is a key repeat.
Ogre::uint8 SDL_KeyboardEvent::state |
::SDL_PRESSED or ::SDL_RELEASED
Ogre::uint32 SDL_KeyboardEvent::timestamp |
Ogre::uint32 SDL_KeyboardEvent::type |
::SDL_KEYDOWN or ::SDL_KEYUP
Ogre::uint32 SDL_KeyboardEvent::windowID |
The window with keyboard focus, if any.