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Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
SDL_KeyboardEvent Struct Reference

Keyboard button event structure (event.key. More...

#include <SdlEmulationLayer.h>

+ Collaboration diagram for SDL_KeyboardEvent:

Public Attributes

Ogre::uint32 type
 ::SDL_KEYDOWN or ::SDL_KEYUP More...
 
Ogre::uint32 timestamp
 
Ogre::uint32 windowID
 The window with keyboard focus, if any. More...
 
Ogre::uint8 state
 ::SDL_PRESSED or ::SDL_RELEASED More...
 
Ogre::uint8 repeat
 Non-zero if this is a key repeat. More...
 
Ogre::uint8 padding2
 
Ogre::uint8 padding3
 
SDL_Keysym keysym
 The key that was pressed or released. More...
 

Detailed Description

Keyboard button event structure (event.key.

*)

Member Data Documentation

◆ keysym

SDL_Keysym SDL_KeyboardEvent::keysym

The key that was pressed or released.

◆ padding2

Ogre::uint8 SDL_KeyboardEvent::padding2

◆ padding3

Ogre::uint8 SDL_KeyboardEvent::padding3

◆ repeat

Ogre::uint8 SDL_KeyboardEvent::repeat

Non-zero if this is a key repeat.

◆ state

Ogre::uint8 SDL_KeyboardEvent::state

::SDL_PRESSED or ::SDL_RELEASED

◆ timestamp

Ogre::uint32 SDL_KeyboardEvent::timestamp

◆ type

Ogre::uint32 SDL_KeyboardEvent::type

::SDL_KEYDOWN or ::SDL_KEYUP

◆ windowID

Ogre::uint32 SDL_KeyboardEvent::windowID

The window with keyboard focus, if any.


The documentation for this struct was generated from the following file: