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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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Mouse button event structure (event.button. More...
#include <SdlEmulationLayer.h>
Public Attributes | |
Ogre::uint32 | type |
::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP More... | |
Ogre::uint32 | timestamp |
Ogre::uint32 | windowID |
The window with mouse focus, if any. More... | |
Ogre::uint32 | which |
The mouse instance id, or SDL_TOUCH_MOUSEID. More... | |
Ogre::uint8 | button |
The mouse button index. More... | |
Ogre::uint8 | state |
::SDL_PRESSED or ::SDL_RELEASED More... | |
Ogre::uint8 | clicks |
1 for single-click, 2 for double-click, etc. More... | |
Ogre::uint8 | padding1 |
Ogre::int32 | x |
X coordinate, relative to window. More... | |
Ogre::int32 | y |
Y coordinate, relative to window. More... | |
Mouse button event structure (event.button.
*)
Ogre::uint8 SDL_MouseButtonEvent::button |
The mouse button index.
Ogre::uint8 SDL_MouseButtonEvent::clicks |
1 for single-click, 2 for double-click, etc.
Ogre::uint8 SDL_MouseButtonEvent::padding1 |
Ogre::uint8 SDL_MouseButtonEvent::state |
::SDL_PRESSED or ::SDL_RELEASED
Ogre::uint32 SDL_MouseButtonEvent::timestamp |
Ogre::uint32 SDL_MouseButtonEvent::type |
::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP
Ogre::uint32 SDL_MouseButtonEvent::which |
The mouse instance id, or SDL_TOUCH_MOUSEID.
Ogre::uint32 SDL_MouseButtonEvent::windowID |
The window with mouse focus, if any.
Ogre::int32 SDL_MouseButtonEvent::x |
X coordinate, relative to window.
Ogre::int32 SDL_MouseButtonEvent::y |
Y coordinate, relative to window.