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Blamite Game Engine - blam!  00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
SDL_MouseMotionEvent Struct Reference

Mouse motion event structure (event.motion. More...

#include <SdlEmulationLayer.h>

Public Attributes

Ogre::uint32 type
 ::SDL_MOUSEMOTION More...
 
Ogre::uint32 timestamp
 
Ogre::uint32 windowID
 The window with mouse focus, if any. More...
 
Ogre::uint32 which
 The mouse instance id, or SDL_TOUCH_MOUSEID. More...
 
Ogre::uint32 state
 The current button state. More...
 
Ogre::int32 x
 X coordinate, relative to window. More...
 
Ogre::int32 y
 Y coordinate, relative to window. More...
 
Ogre::int32 xrel
 The relative motion in the X direction. More...
 
Ogre::int32 yrel
 The relative motion in the Y direction. More...
 

Detailed Description

Mouse motion event structure (event.motion.

*)

Member Data Documentation

◆ state

Ogre::uint32 SDL_MouseMotionEvent::state

The current button state.

◆ timestamp

Ogre::uint32 SDL_MouseMotionEvent::timestamp

◆ type

Ogre::uint32 SDL_MouseMotionEvent::type

::SDL_MOUSEMOTION

◆ which

Ogre::uint32 SDL_MouseMotionEvent::which

The mouse instance id, or SDL_TOUCH_MOUSEID.

◆ windowID

Ogre::uint32 SDL_MouseMotionEvent::windowID

The window with mouse focus, if any.

◆ x

Ogre::int32 SDL_MouseMotionEvent::x

X coordinate, relative to window.

◆ xrel

Ogre::int32 SDL_MouseMotionEvent::xrel

The relative motion in the X direction.

◆ y

Ogre::int32 SDL_MouseMotionEvent::y

Y coordinate, relative to window.

◆ yrel

Ogre::int32 SDL_MouseMotionEvent::yrel

The relative motion in the Y direction.


The documentation for this struct was generated from the following file: