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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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Mouse motion event structure (event.motion. More...
#include <SdlEmulationLayer.h>
Public Attributes | |
Ogre::uint32 | type |
::SDL_MOUSEMOTION More... | |
Ogre::uint32 | timestamp |
Ogre::uint32 | windowID |
The window with mouse focus, if any. More... | |
Ogre::uint32 | which |
The mouse instance id, or SDL_TOUCH_MOUSEID. More... | |
Ogre::uint32 | state |
The current button state. More... | |
Ogre::int32 | x |
X coordinate, relative to window. More... | |
Ogre::int32 | y |
Y coordinate, relative to window. More... | |
Ogre::int32 | xrel |
The relative motion in the X direction. More... | |
Ogre::int32 | yrel |
The relative motion in the Y direction. More... | |
Mouse motion event structure (event.motion.
*)
Ogre::uint32 SDL_MouseMotionEvent::state |
The current button state.
Ogre::uint32 SDL_MouseMotionEvent::timestamp |
Ogre::uint32 SDL_MouseMotionEvent::type |
::SDL_MOUSEMOTION
Ogre::uint32 SDL_MouseMotionEvent::which |
The mouse instance id, or SDL_TOUCH_MOUSEID.
Ogre::uint32 SDL_MouseMotionEvent::windowID |
The window with mouse focus, if any.
Ogre::int32 SDL_MouseMotionEvent::x |
X coordinate, relative to window.
Ogre::int32 SDL_MouseMotionEvent::xrel |
The relative motion in the X direction.
Ogre::int32 SDL_MouseMotionEvent::y |
Y coordinate, relative to window.
Ogre::int32 SDL_MouseMotionEvent::yrel |
The relative motion in the Y direction.