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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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Mouse wheel event structure (event.wheel. More...
#include <SdlEmulationLayer.h>
Public Attributes | |
Ogre::uint32 | type |
::SDL_MOUSEWHEEL More... | |
Ogre::uint32 | timestamp |
Ogre::uint32 | windowID |
The window with mouse focus, if any. More... | |
Ogre::uint32 | which |
The mouse instance id, or SDL_TOUCH_MOUSEID. More... | |
Ogre::int32 | x |
The amount scrolled horizontally, positive to the right and negative to the left. More... | |
Ogre::int32 | y |
The amount scrolled vertically, positive away from the user and negative toward the user. More... | |
Ogre::uint32 | direction |
Set to one of the SDL_MOUSEWHEEL_* defines. More... | |
Mouse wheel event structure (event.wheel.
*)
Ogre::uint32 SDL_MouseWheelEvent::direction |
Set to one of the SDL_MOUSEWHEEL_* defines.
When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
Ogre::uint32 SDL_MouseWheelEvent::timestamp |
Ogre::uint32 SDL_MouseWheelEvent::type |
::SDL_MOUSEWHEEL
Ogre::uint32 SDL_MouseWheelEvent::which |
The mouse instance id, or SDL_TOUCH_MOUSEID.
Ogre::uint32 SDL_MouseWheelEvent::windowID |
The window with mouse focus, if any.
Ogre::int32 SDL_MouseWheelEvent::x |
The amount scrolled horizontally, positive to the right and negative to the left.
Ogre::int32 SDL_MouseWheelEvent::y |
The amount scrolled vertically, positive away from the user and negative toward the user.