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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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#include <stdint.h>
#include <vector>
#include <string>
#include <Strings/components/classes/vector/vector.h>
#include <Strings/components/classes/events/events.h>
#include <blam/api/v1/types/world_objects.h>
Go to the source code of this file.
Namespaces | |
Blam | |
Namespace surrounding all major engine components. | |
Blam::World | |
Namespace containing functions for interacting with the current world state. | |
Macros | |
#define | BLAM |
#define | BLAM_EXT_API __declspec(dllimport) |
Functions | |
BLAM void | Blam::World::InitializeWorldState () |
Initializes a new world state. More... | |
BLAM void | Blam::World::InitializeEmptyWorldState () |
Initializes a new world state with no default objects. More... | |
BLAM void | Blam::World::DestroyWorldState () |
Destroys the current world state. More... | |
BLAM_EXT_API BlamWorldState * | Blam::World::GetWorldState () |
Retrieves the current world state. More... | |
BLAM_EXT_API Blam3DPrimitiveType | Blam::World::ConvertStringToPrimitiveType (std::string text) |
BLAM_EXT_API std::string | Blam::World::ConvertPrimitiveTypeToString (Blam3DPrimitiveType type) |
BLAM_EXT_API std::vector< std::string > | Blam::World::GetPrimitiveTypeStringList () |
#define BLAM |
#define BLAM_EXT_API __declspec(dllimport) |