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Blamite Game Engine - blam!
00398.09.22.23.2015.blamite
The core library for the Blamite Game Engine.
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#include "stream.h"
#include "internal/clzll.h"
#include "internal/meta.h"
#include "internal/stack.h"
#include "internal/strfunc.h"
#include "internal/dtoa.h"
#include "internal/itoa.h"
#include "stringbuffer.h"
#include <new>
Go to the source code of this file.
Classes | |
class | Writer< OutputStream, SourceEncoding, TargetEncoding, StackAllocator, writeFlags > |
JSON writer. More... | |
struct | Writer< OutputStream, SourceEncoding, TargetEncoding, StackAllocator, writeFlags >::Level |
Information for each nested level. More... | |
Macros | |
#define | RAPIDJSON_WRITE_DEFAULT_FLAGS kWriteNoFlags |
#define | Z16 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
Enumerations | |
enum | WriteFlag { kWriteNoFlags = 0, kWriteValidateEncodingFlag = 1, kWriteNanAndInfFlag = 2, kWriteDefaultFlags = RAPIDJSON_WRITE_DEFAULT_FLAGS } |
Combination of writeFlags. More... | |
#define RAPIDJSON_WRITE_DEFAULT_FLAGS kWriteNoFlags |
#define Z16 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
enum WriteFlag |