Elaztek Developer Hub
Blamite Game Engine - Strings  00402.09.29.23.0627.blamite
A library containing general purpose utilities and classes for use in multiple projects.
NewFrameEvent Class Reference

Class representing an engine frame event. More...

#include <NewFrameEvent.h>

+ Inheritance diagram for NewFrameEvent:
+ Collaboration diagram for NewFrameEvent:

Public Member Functions

 NewFrameEvent ()
 Constructs a new event. More...
 
- Public Member Functions inherited from BlamEvent
 BlamEvent (BlamEventType type)
 Constructs a new event with the specified type. More...
 
BlamEventType GetEventType ()
 Retrieves the type of the event. More...
 
void SetCancelled (bool cancel)
 Sets whether or not the event should be cancelled. More...
 
bool IsCancelled ()
 Determines whether or not the event has been cancelled. More...
 

Detailed Description

Class representing an engine frame event.

This event is fired from the main loop on each frame.

Note
This event will be fired EVERY FRAME. Event frequency will vary depending on hardware. If you need to perform function calls based on a consistent frequency, use #Blam::Events::TickEvent instead.

Constructor & Destructor Documentation

◆ NewFrameEvent()

NewFrameEvent::NewFrameEvent ( )

Constructs a new event.


The documentation for this class was generated from the following files: