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Blamite Game Engine - Guerilla (Library)
00402.09.29.23.0627.blamite
The tag editor for the Blamite Game Engine.
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#include <HEKGuerilla/components/projects/project_info/project_info.h>
#include <HEKGuerilla/components/tags/tags.h>
Go to the source code of this file.
Classes | |
class | BlamTagTreeNode |
Class representing a tag tree node. More... | |
class | BlamProject |
Class representing a Blamite Project. More... | |
Namespaces | |
Guerilla | |
Guerilla::Projects | |
Namespace containing functions for working with project files. | |
Macros | |
#define | GUERILLA_LIB_API __declspec(dllimport) |
#define | PROJECT_FILE_EXTENSION ".blam" |
#define | BLAM_PROJECTS_DIR "Projects" |
Functions | |
GUERILLA_LIB_API BlamProject * | Guerilla::Projects::LoadProject (std::string file_path) |
Loads a project file from disk and prepares it for use. More... | |
GUERILLA_LIB_API void | Guerilla::Projects::LoadProjects () |
Attempts to load all available project folders. More... | |
GUERILLA_LIB_API void | Guerilla::Projects::UnloadProjects () |
Releases all project data loaded into memory. More... | |
GUERILLA_LIB_API std::vector< BlamProject * > | Guerilla::Projects::GetLoadedProjects () |
Retrieves the list of loaded projects. More... | |
#define BLAM_PROJECTS_DIR "Projects" |
#define GUERILLA_LIB_API __declspec(dllimport) |
#define PROJECT_FILE_EXTENSION ".blam" |