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Blamite Game Engine - Keystone
00402.09.29.23.0627.blamite
A library that enables the use of Qt in Blamite's editing tools.
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An ascii input field. More...
#include <ascii.h>
Public Member Functions | |
ui_ascii_field (BlamTagField_Ascii *_field, BlamEditorDocument_Tag *_document) | |
Initializes a new Ascii field. More... | |
ui_ascii_field (BlamPluginField *_template, BlamEditorDocument_Tag *_document) | |
Initializes a new Ascii field template. More... | |
~ui_ascii_field () | |
void | SetupUI () override |
Configures the UI for the current field. More... | |
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ui_generic_field (BlamTagField *_field, BlamEditorDocument_Tag *_document, QWidget *parent=Q_NULLPTR) | |
ui_generic_field (BlamPluginField *_template, BlamEditorDocument_Tag *_document) | |
~ui_generic_field () | |
bool | eventFilter (QObject *object, QEvent *event) override |
void | SetDesignModeActive (drag_list *_drag_list, tag_designer *_designer) override |
Instructs the field to be editable as a designer field. More... | |
void | SetDesignNameEditState (bool edit_state, bool save_changes=true) override |
Enables or disables the label edit field for the current field. More... | |
void | SetupUI () override |
Configures the UI for the current field. More... | |
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BlamEditorTagFieldControl (QWidget *parent=Q_NULLPTR) | |
Additional Inherited Members | |
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BlamTagField * | field = nullptr |
The field associated with this control. More... | |
BlamPluginField * | template_field = nullptr |
The plugin field associated with this control. More... | |
bool | is_template = false |
Whether or not this field is displaying as a template. More... | |
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BlamTagField * | field = nullptr |
The field associated with this control. More... | |
BlamEditorDocument_Tag * | document = nullptr |
The document this field belongs to. More... | |
bool | design_mode = false |
Whether or not this field is currently in design mode. More... | |
drag_list * | drag_drop_list = nullptr |
The active drag list that owns this control. Only used when design_mode is enabled. More... | |
tag_designer * | designer = nullptr |
The active tag designer that owns this control. Only used when design_mode is enabled. More... | |
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Ui::basic_tag_field | ui |
An ascii input field.
Ascii fields contain a string of text directly within a tag. When referencing strings within the game engine string table or from a unic
tag, a StringId field should be used instead.
ui_ascii_field::ui_ascii_field | ( | BlamTagField_Ascii * | _field, |
BlamEditorDocument_Tag * | _document | ||
) |
Initializes a new Ascii field.
_field | - The ascii tag field this UI is to be associated with. |
ui_ascii_field::ui_ascii_field | ( | BlamPluginField * | _template, |
BlamEditorDocument_Tag * | _document | ||
) |
Initializes a new Ascii field template.
_template | - The plugin field that this UI is representing. |
ui_ascii_field::~ui_ascii_field | ( | ) |
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overridevirtual |
Configures the UI for the current field.
This will rebuild the control from its original data, identical to what happens when a control is first created. This is ideal in cases where the original field has been updated externally and needs to have its changes reflected in the UI, such as the tag designer.
resetting | - Whether or not the widget is resetting after being initialized. If true, some additional operations may be performed to clear any existing data. |
Reimplemented from BlamEditorTagFieldControl.