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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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This is the complete list of members for discord::LobbyManager, including all inherited members.
ConnectLobby(LobbyId lobbyId, LobbySecret secret, std::function< void(Result, Lobby const &)> callback) | discord::LobbyManager | |
ConnectLobbyWithActivitySecret(LobbySecret activitySecret, std::function< void(Result, Lobby const &)> callback) | discord::LobbyManager | |
ConnectNetwork(LobbyId lobbyId) | discord::LobbyManager | |
ConnectVoice(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
Core class | discord::LobbyManager | friend |
CreateLobby(LobbyTransaction const &transaction, std::function< void(Result, Lobby const &)> callback) | discord::LobbyManager | |
DeleteLobby(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
DisconnectLobby(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
DisconnectNetwork(LobbyId lobbyId) | discord::LobbyManager | |
DisconnectVoice(LobbyId lobbyId, std::function< void(Result)> callback) | discord::LobbyManager | |
FlushNetwork() | discord::LobbyManager | |
GetLobby(LobbyId lobbyId, Lobby *lobby) | discord::LobbyManager | |
GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]) | discord::LobbyManager | |
GetLobbyCreateTransaction(LobbyTransaction *transaction) | discord::LobbyManager | |
GetLobbyId(std::int32_t index, LobbyId *lobbyId) | discord::LobbyManager | |
GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]) | discord::LobbyManager | |
GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]) | discord::LobbyManager | |
GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction *transaction) | discord::LobbyManager | |
GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]) | discord::LobbyManager | |
GetMemberMetadataValue(LobbyId lobbyId, UserId userId, MetadataKey key, char value[4096]) | discord::LobbyManager | |
GetMemberUpdateTransaction(LobbyId lobbyId, UserId userId, LobbyMemberTransaction *transaction) | discord::LobbyManager | |
GetMemberUser(LobbyId lobbyId, UserId userId, User *user) | discord::LobbyManager | |
GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId *userId) | discord::LobbyManager | |
GetSearchQuery(LobbySearchQuery *query) | discord::LobbyManager | |
LobbyCount(std::int32_t *count) | discord::LobbyManager | |
LobbyMetadataCount(LobbyId lobbyId, std::int32_t *count) | discord::LobbyManager | |
MemberCount(LobbyId lobbyId, std::int32_t *count) | discord::LobbyManager | |
MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t *count) | discord::LobbyManager | |
OnLobbyDelete | discord::LobbyManager | |
OnLobbyMessage | discord::LobbyManager | |
OnLobbyUpdate | discord::LobbyManager | |
OnMemberConnect | discord::LobbyManager | |
OnMemberDisconnect | discord::LobbyManager | |
OnMemberUpdate | discord::LobbyManager | |
OnNetworkMessage | discord::LobbyManager | |
OnSpeaking | discord::LobbyManager | |
OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable) | discord::LobbyManager | |
Search(LobbySearchQuery const &query, std::function< void(Result)> callback) | discord::LobbyManager | |
SendLobbyMessage(LobbyId lobbyId, std::uint8_t *data, std::uint32_t dataLength, std::function< void(Result)> callback) | discord::LobbyManager | |
SendNetworkMessage(LobbyId lobbyId, UserId userId, std::uint8_t channelId, std::uint8_t *data, std::uint32_t dataLength) | discord::LobbyManager | |
UpdateLobby(LobbyId lobbyId, LobbyTransaction const &transaction, std::function< void(Result)> callback) | discord::LobbyManager | |
UpdateMember(LobbyId lobbyId, UserId userId, LobbyMemberTransaction const &transaction, std::function< void(Result)> callback) | discord::LobbyManager | |
~LobbyManager()=default | discord::LobbyManager |