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Blamite Game Engine - blam!  00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
discord::LobbyManager Member List

This is the complete list of members for discord::LobbyManager, including all inherited members.

ConnectLobby(LobbyId lobbyId, LobbySecret secret, std::function< void(Result, Lobby const &)> callback)discord::LobbyManager
ConnectLobbyWithActivitySecret(LobbySecret activitySecret, std::function< void(Result, Lobby const &)> callback)discord::LobbyManager
ConnectNetwork(LobbyId lobbyId)discord::LobbyManager
ConnectVoice(LobbyId lobbyId, std::function< void(Result)> callback)discord::LobbyManager
Core classdiscord::LobbyManagerfriend
CreateLobby(LobbyTransaction const &transaction, std::function< void(Result, Lobby const &)> callback)discord::LobbyManager
DeleteLobby(LobbyId lobbyId, std::function< void(Result)> callback)discord::LobbyManager
DisconnectLobby(LobbyId lobbyId, std::function< void(Result)> callback)discord::LobbyManager
DisconnectNetwork(LobbyId lobbyId)discord::LobbyManager
DisconnectVoice(LobbyId lobbyId, std::function< void(Result)> callback)discord::LobbyManager
FlushNetwork()discord::LobbyManager
GetLobby(LobbyId lobbyId, Lobby *lobby)discord::LobbyManager
GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])discord::LobbyManager
GetLobbyCreateTransaction(LobbyTransaction *transaction)discord::LobbyManager
GetLobbyId(std::int32_t index, LobbyId *lobbyId)discord::LobbyManager
GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])discord::LobbyManager
GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])discord::LobbyManager
GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction *transaction)discord::LobbyManager
GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256])discord::LobbyManager
GetMemberMetadataValue(LobbyId lobbyId, UserId userId, MetadataKey key, char value[4096])discord::LobbyManager
GetMemberUpdateTransaction(LobbyId lobbyId, UserId userId, LobbyMemberTransaction *transaction)discord::LobbyManager
GetMemberUser(LobbyId lobbyId, UserId userId, User *user)discord::LobbyManager
GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId *userId)discord::LobbyManager
GetSearchQuery(LobbySearchQuery *query)discord::LobbyManager
LobbyCount(std::int32_t *count)discord::LobbyManager
LobbyMetadataCount(LobbyId lobbyId, std::int32_t *count)discord::LobbyManager
MemberCount(LobbyId lobbyId, std::int32_t *count)discord::LobbyManager
MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t *count)discord::LobbyManager
OnLobbyDeletediscord::LobbyManager
OnLobbyMessagediscord::LobbyManager
OnLobbyUpdatediscord::LobbyManager
OnMemberConnectdiscord::LobbyManager
OnMemberDisconnectdiscord::LobbyManager
OnMemberUpdatediscord::LobbyManager
OnNetworkMessagediscord::LobbyManager
OnSpeakingdiscord::LobbyManager
OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)discord::LobbyManager
Search(LobbySearchQuery const &query, std::function< void(Result)> callback)discord::LobbyManager
SendLobbyMessage(LobbyId lobbyId, std::uint8_t *data, std::uint32_t dataLength, std::function< void(Result)> callback)discord::LobbyManager
SendNetworkMessage(LobbyId lobbyId, UserId userId, std::uint8_t channelId, std::uint8_t *data, std::uint32_t dataLength)discord::LobbyManager
UpdateLobby(LobbyId lobbyId, LobbyTransaction const &transaction, std::function< void(Result)> callback)discord::LobbyManager
UpdateMember(LobbyId lobbyId, UserId userId, LobbyMemberTransaction const &transaction, std::function< void(Result)> callback)discord::LobbyManager
~LobbyManager()=defaultdiscord::LobbyManager