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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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5 #include <Strings/components/interface/logger/logger.h>
22 void LogMessageReceived(BlamBasicLogMessage message);
Namespace containing functions from the Strings library.
Definition: strings.h:28
BlamStringsLogReceiver strings_log_receiver
Definition: strings.cpp:12
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:130
Class used to monitor log messages from the Strings library.
Definition: strings.h:20
void strings_config_reload_callback(std::string filename)
Definition: strings.cpp:14
BLAM int ShowWin32ErrorDialog(std::string message, BlamResult error, bool allow_continue, bool allow_safemode)
Shows an Error dialog with the specified error details and result handle.
Definition: errors.cpp:139
BLAM BlamResult SetupModule()
Sets up the module and loads all necessary functions for calling.
Definition: strings.cpp:20
BlamStringsHooksBundle blam_strings_hooks
Definition: strings.cpp:11
#define BLAM
Definition: strings.h:10
HMODULE strings_dll_handle
Definition: strings.cpp:10
BLAM void ShutdownModule()
Shuts down the module and releases any data used by it.
Definition: strings.cpp:42
BLAM HMODULE GetStringsModuleHandle()
Retrieves the module handle for the Strings library.
Definition: strings.cpp:47