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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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#include <string>
#include <Windows.h>
#include <Strings/components/diagnostics/errors/errors.h>
Go to the source code of this file.
Namespaces | |
Blam | |
Namespace surrounding all major engine components. | |
Blam::Diagnostics | |
Namespace containing functions related to engine diagnostics, profiling, error handling, and logging. | |
Blam::Diagnostics::Errors | |
Namespace containing functions relating to error information and reporting. | |
Macros | |
#define | BLAM |
Enumerations | |
enum | BlamErrorDisplayType { Log, Win32Dialog, Win32MessageBox, QtDialog } |
Enumerator used to control how error info from #Blam::Error::ShowLastErrorInfo is displayed. More... | |
Functions | |
BLAM void | Blam::Diagnostics::Errors::RegisterSignalExceptions () |
Registers all signal handlers. More... | |
BLAM void | Blam::Diagnostics::Errors::ShowLastErrorInfo (const char *function, BlamErrorDisplayType display_type) |
Displays the last error information from the Windows APIs. More... | |
BLAM int | Blam::Diagnostics::Errors::ShowErrorDialog (std::string message, BlamResult error, bool allow_continue, bool allow_safemode) |
Shows an Error dialog with the specified error details and result handle. More... | |
BLAM int | Blam::Diagnostics::Errors::ShowWin32ErrorDialog (std::string message, BlamResult error, bool allow_continue, bool allow_safemode) |
Shows an Error dialog with the specified error details and result handle. More... | |
#define BLAM |
enum BlamErrorDisplayType |