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Blamite Game Engine - blam!  00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
director.hpp
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1 #pragma once
2 
4 
5 #include <OGRE/OgreCamera.h>
6 #include <Strings/components/utils/math/math.h>
7 
9 
14 {
15 private:
16  bool allow_compat_editing = false;
17  float look_sensetivity = 0.25f;
18 
19 public:
20  void Draw()
21  {
22  if (!show)
23  {
24  return;
25  }
26 
27  if (ImGui::Begin("Director Debug", &show))
28  {
30 
31  if (director)
32  {
33  // Basic camera settings
34  {
35  ImGui::DragFloat3("camera pos", (float*)&director->camera_pos);
36  ImGui::DragFloat3("camera angle", (float*)&director->camera_angle);
37  ImGui::DragFloat("field of view", &director->fov);
38  }
39 
41 
42  // Advanced camera settings
43  {
44  ImGui::Checkbox("lock camera", &director->lock_camera);
45  ImGui::DragFloat("camera speed", &director->speed);
46 
47  ImGui::Checkbox("tick based camera looking", &director->tick_based_looking);
48  ImGui::DragFloat("look sensetivity (horizontal)", &director->look_sensetivity_horizontal);
49  ImGui::DragFloat("look sensetivity (vertical)", &director->look_sensetivity_vertical);
50  ImGui::Checkbox("persistent look motion", &director->persistent_look_motion);
52  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_persistent_look_motion_help_text").c_str());
53 
54  ImGui::Checkbox("move acceleration", &director->move_acceleration);
55  ImGui::Checkbox("look acceleration", &director->look_acceleration);
56  ImGui::InputFloat("acceleration increment count", &director->accel_increment_count);
57 
58  ImGui::InputFloat("zoom increment count", &director->zoom_increment_count);
60  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_zoom_increment_count_help_text").c_str());
61 
62  ImGui::Checkbox("pan-cam", &director->pancam);
64  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_pancam_help_text").c_str());
65 
66  ImGui::Checkbox("pan-cam lock x/y", &director->pancam_lock_xy);
68  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_camera_pancam_lock_xy_help_text").c_str());
69 
70  ImGui::Checkbox("camera bouncing", &director->camera_bouncing);
72  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_camera_bouncing_help_text").c_str());
73 
74  ImGui::DragFloat("near clip distance", &director->near_clip_plane_distance);
76  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_near_clip_help_text").c_str());
77 
78  ImGui::DragFloat("far clip distance", &director->far_clip_plane_distance);
80  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_far_clip_help_text").c_str());
81  }
82 
83  if (ImGui::CollapsingHeader("internal"))
84  {
85  ImGui::Checkbox("auto verify coords", &director->auto_verify_coords);
87  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_auto_verify_coords_help_text").c_str());
88 
89  ImGui::DragFloat3("camera front", (float*)&director->camera_front);
90  ImGui::DragFloat3("camera right", (float*)&director->camera_right);
91  //ImGui::DragFloat3("camera up", (float*)&director->camera_up);
92 
93  ImGui::Checkbox("auto calculate angle", &director->calculate_angle);
94  ImGui::DragFloat("horizontal angle", &director->horizontal_angle);
95  ImGui::DragFloat("vertical angle", &director->vertical_angle);
96  }
97 
98  if (ImGui::CollapsingHeader("deprecated"))
99  {
100  ImGui::Text("these settings are unused and will likely be removed in the future");
101 
102  ImGui::Checkbox("allow editing", &allow_compat_editing);
103  ImGui::SameLine();
104  Blam::UI::ImGUI::Widgets::ShowHelpMarker("enables compatiability editing of deprecated settings - this will try and apply the settings to their closest counterparts");
105 
106  if (allow_compat_editing)
107  {
108  ImGui::DragFloat("look sensetivity", &look_sensetivity);
109 
110  director->look_sensetivity_horizontal = look_sensetivity;
111  director->look_sensetivity_vertical = look_sensetivity;
112  }
113  else
114  {
115  ImGui::TextDisabled("look sensetivity");
116  }
117  }
118 
119  if (ImGui::CollapsingHeader("2d ortho"))
120  {
121  ImGui::Text("these settings are not directly tied to the director, but are instead used for calibrating the 2D orthographic camera, used for ui");
122 
123  Ogre::Camera* camera2 = Blam::Rendering::Get2DCamera();
124 
125  Ogre::Vector3 camera2_pos = camera2->getPosition();
126  Ogre::Vector3 camera2_angle = camera2->getRealDirection();
127  float fov = camera2->getFOVy().valueDegrees();
128 
129  float near_clip_distance = camera2->getNearClipDistance();
130  float far_clip_distance = camera2->getFarClipDistance();
131 
132  if (ImGui::DragFloat3("camera pos##ortho", (float*)&camera2_pos))
133  {
134  camera2->setPosition(camera2_pos);
135  }
136 
137  if (ImGui::DragFloat3("camera angle##ortho", (float*)&camera2_angle))
138  {
139  camera2->setDirection(camera2_angle);
140  }
141 
142  if (ImGui::DragFloat("field of view##ortho", (float*)&fov))
143  {
144  camera2->setFOVy(Ogre::Radian(BlamStrings::Utils::Math::FloatDegreesToRadians(fov)));
145  }
146 
147  if (ImGui::DragFloat("near clip distance##ortho", &near_clip_distance))
148  {
149  camera2->setNearClipDistance(near_clip_distance);
150  }
151 
152  ImGui::SameLine();
153  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_near_clip_help_text").c_str());
154 
155  if (ImGui::DragFloat("far clip distance##ortho", &far_clip_distance))
156  {
157  camera2->setNearClipDistance(far_clip_distance);
158  }
159 
160  ImGui::SameLine();
161  Blam::UI::ImGUI::Widgets::ShowHelpMarker(ENGINE_TEXT("director_far_clip_help_text").c_str());
162  }
163  }
164  else
165  {
166  ImGui::Text("director is not initialized");
167  }
168  }
169  ImGui::End();
170  }
171 };
Blam::Director::GetCamera
BLAM BlamDirector * GetCamera()
Retrieves the director instance.
Definition: director.cpp:31
BlamDirector::fov
float fov
The camera's current field of view.
Definition: director.h:91
BlamDirector::far_clip_plane_distance
float far_clip_plane_distance
Definition: director.h:114
BlamImGuiWindow_DirectorTool
Class for the Director debug utility.
Definition: director.hpp:13
BlamDirector::camera_angle
BlamVector3 camera_angle
The current looking angle of the camera. X is yaw, Y is pitch, Z is roll (unused atm).
Definition: director.h:81
ImGui::Checkbox
IMGUI_API bool Checkbox(const char *label, bool *v)
Definition: imgui_widgets.cpp:974
BlamImGuiWindow::show
bool show
Controls whether or not the group should be shown. May not be used in all groups.
Definition: imgui.h:34
BlamDirector::zoom_increment_count
float zoom_increment_count
The number of steps/increments to use when zooming in and out. Lower numbers will cause the camera to...
Definition: director.h:95
ImGui::End
IMGUI_API void End()
Definition: imgui.cpp:6016
BlamDirector::near_clip_plane_distance
float near_clip_plane_distance
Definition: director.h:113
director.h
Blam::Rendering::Get2DCamera
BLAM Ogre::Camera * Get2DCamera()
Retrieves the camera used to handle 2D rendering.
Definition: ogre.cpp:393
ImGui::SameLine
IMGUI_API void SameLine(float offset_from_start_x=0.0f, float spacing=-1.0f)
Definition: imgui.cpp:7147
BlamDirector::vertical_angle
float vertical_angle
Definition: director.h:111
BlamImGuiWindow
Class representing an ImGUI window.
Definition: imgui.h:31
BlamDirector::camera_right
BlamVector3 camera_right
The calculated point representing the right of the camera.
Definition: director.h:85
BlamDirector::calculate_angle
bool calculate_angle
Definition: director.h:109
ImGui::DragFloat
IMGUI_API bool DragFloat(const char *label, float *v, float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2164
BlamDirector::accel_increment_count
float accel_increment_count
The number of steps/increments to use when accelerating and decelerating. Lower numbers will cause th...
Definition: director.h:101
Blam::UI::ImGUI::Widgets::ShowHelpMarker
BLAM void ShowHelpMarker(const char *desc)
Shows a help indicator.
Definition: widgets.cpp:7
ImGui::Begin
IMGUI_API bool Begin(const char *name, bool *p_open=NULL, ImGuiWindowFlags flags=0)
Definition: imgui.cpp:5397
ImGui::CollapsingHeader
IMGUI_API bool CollapsingHeader(const char *label, ImGuiTreeNodeFlags flags=0)
Definition: imgui_widgets.cpp:5422
BlamDirector::horizontal_angle
float horizontal_angle
Definition: director.h:110
BlamImGuiWindow_DirectorTool::Draw
void Draw()
Draws the contents of the group.
Definition: director.hpp:20
ImGui::Text
IMGUI_API void Text(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:238
BlamDirector::move_acceleration
bool move_acceleration
Whether or not camera movements should use acceleration.
Definition: director.h:99
BlamDirector::auto_verify_coords
bool auto_verify_coords
Whether or not camera_front and camera_right should be automatically calculated.
Definition: director.h:83
BlamDirector::speed
float speed
The camera's current speed.
Definition: director.h:94
ImGui::DragFloat3
IMGUI_API bool DragFloat3(const char *label, float v[3], float v_speed=1.0f, float v_min=0.0f, float v_max=0.0f, const char *format="%.3f", float power=1.0f)
Definition: imgui_widgets.cpp:2174
BlamDirector::lock_camera
bool lock_camera
Whether or not the camera is locked. If locked, all keyboard/mouse input is ignored.
Definition: director.h:96
BlamDirector::look_acceleration
bool look_acceleration
Whether or not camera looking should use acceleration.
Definition: director.h:100
BlamDirector
Class representing the Director.
Definition: director.h:27
BlamDirector::pancam_lock_xy
bool pancam_lock_xy
Whether or not the camera should be locked to X/Y axis when in pan-cam mode.
Definition: director.h:98
BlamDirector::camera_bouncing
bool camera_bouncing
Whether or not the camera should have a bounce/rubber effect when moving and looking around.
Definition: director.h:102
BlamDirector::tick_based_looking
bool tick_based_looking
Whether or not camera looking should be driven by the game tick.
Definition: director.h:107
BlamDirector::persistent_look_motion
bool persistent_look_motion
Whether or not to use persistent camera look motion. Only applies when using tick based looking.
Definition: director.h:106
ENGINE_TEXT
#define ENGINE_TEXT(string_id)
Definition: engine_text.h:7
imgui.h
ImGui::Separator
IMGUI_API void Separator()
Definition: imgui_widgets.cpp:1284
camera2
Ogre::Camera * camera2
Definition: ogre.cpp:68
BlamDirector::pancam
bool pancam
Whether or not the camera is currently in pan-cam mode. Pan-cam locks Z movement of the camera when n...
Definition: director.h:97
BlamDirector::camera_front
BlamVector3 camera_front
The calculated point representing the front of the camera.
Definition: director.h:84
ImGui::InputFloat
IMGUI_API bool InputFloat(const char *label, float *v, float step=0.0f, float step_fast=0.0f, const char *format="%.3f", ImGuiInputTextFlags flags=0)
Definition: imgui_widgets.cpp:2975
ImGui::TextDisabled
IMGUI_API void TextDisabled(const char *fmt,...) IM_FMTARGS(1)
Definition: imgui_widgets.cpp:272
BlamDirector::camera_pos
BlamVector3 camera_pos
The current position of the camera.
Definition: director.h:80
BlamDirector::look_sensetivity_vertical
float look_sensetivity_vertical
The camera's vertical look sensetivity.
Definition: director.h:104
BlamDirector::look_sensetivity_horizontal
float look_sensetivity_horizontal
The camera's horizontal look sensetivity.
Definition: director.h:105