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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
22 name =
"reload_material_datablocks";
23 description =
"Rebuilds all OGRE datablocks from their original material tags.";
29 BlamResult
Execute(std::vector<std::string> arguments)
34 return BlamResult::Success_OK;
@ Builtin
A command that is hard-coded into the engine.
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:130
BLAM void RebuildDatablocks()
Rebuilds ALL datablocks (including instances) from their original tags.
Definition: materials.cpp:669
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
Class used to represent a console command.
Definition: console.h:31
ReloadMaterialDatablocksCommand()
Definition: reload_material_datablocks.hpp:20
std::string name
The name of the console command.
Definition: console.h:33
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: reload_material_datablocks.hpp:29
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
Class for the cls command.
Definition: reload_material_datablocks.hpp:17
Namespace for things relating to the debug console.
Definition: abort.hpp:5