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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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Go to the documentation of this file. 1 #include "../console.h"
17 name =
"toggle_imgui_window";
18 description =
"Toggles the visibility of an imgui window.";
19 syntax =
"toggle_imgui_window <string>";
25 BlamResult
Execute(std::vector<std::string> arguments)
27 if (arguments.size() == 1)
31 if (window_state ==
nullptr)
37 *window_state = !*window_state;
51 return BlamResult::Error_Command_WrongArgumentCount;
54 return BlamResult::Success_OK;
@ Builtin
A command that is hard-coded into the engine.
ToggleImguiWindowCommand()
Definition: toggle_imgui_window.hpp:15
std::string description
An optional description of the command. Shown when using the classify command.
Definition: console.h:34
Class used to represent a console command.
Definition: console.h:31
BlamResult Execute(std::vector< std::string > arguments)
Called upon command execution.
Definition: toggle_imgui_window.hpp:25
Class for the toggle_imgui_window command.
Definition: toggle_imgui_window.hpp:12
std::string name
The name of the console command.
Definition: console.h:33
std::string syntax
The syntax information for the command. Shown to the user when using the help command with an argumen...
Definition: console.h:35
BlamCommandType type
The type of command this is. See #Blam::Resources::Console::BlamCommandType for more information.
Definition: console.h:38
BLAM void LogEventForce(std::string message)
Forcibly logs a message to the log and/or console.
Definition: aliases.cpp:262
std::vector< std::string > aliases
A list of aliases for the command. Executing any of these instead of the command name will behave the...
Definition: console.h:36
Namespace for things relating to the debug console.
Definition: abort.hpp:5
BLAM bool * GetVisibility(std::string key)
Retrieves the visibility of the specified draw list item.
Definition: debug_ui.cpp:206