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Blamite Game Engine - blam!
00406.12.10.23.1457.blamite
The core library for the Blamite Game Engine.
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6 #include <Strings/components/classes/vector/vector.h>
7 #include <Strings/components/classes/events/events.h>
BLAM BlamWorldState * GetWorldState()
Retrieves the current world state.
Definition: world.cpp:44
void AddObject(BlamWorldObject *object)
Definition: BlamWorldState.cpp:70
BLAM void LogEvent(std::string message)
Logs a message to the log and/or console.
Definition: aliases.cpp:130
BLAM std::string ConvertPrimitiveTypeToString(Blam3DPrimitiveType type)
Converts a Blam3DPrimitiveType to a string representation.
Definition: world.cpp:66
#define BLAM
Definition: world.h:11
BLAM void InitializeWorldState()
Initializes a new world state.
Definition: world.cpp:9
BLAM void DestroyWorldState()
Destroys the current world state.
Definition: world.cpp:33
BLAM std::vector< std::string > GetPrimitiveTypeStringList()
Creates a list of primitive types, represented as strings.
Definition: world.cpp:81
Namespace containing functions for interacting with the current world state.
Definition: world.h:17
Class representing a primitive-based world object.
Definition: world_objects.h:110
Class representing a world object.
Definition: world_objects.h:49
BLAM Blam3DPrimitiveType ConvertStringToPrimitiveType(std::string text)
Converts a string representation of a primitive type to the equivalent Blam3DPrimitiveType value.
Definition: world.cpp:49
BLAM void InitializeEmptyWorldState()
Initializes a new world state with no default objects.
Definition: world.cpp:23
Blam3DPrimitiveType
Definition: world_objects.h:34
BlamWorldState * current_world_state
Pointer to the current world state.
Definition: world.cpp:7
Class representing a world state.
Definition: world_objects.h:156
BLAM_EXT_API std::string ConvertPrimitiveTypeToString(Blam3DPrimitiveType type)
Converts a Blam3DPrimitiveType to a string representation.
Definition: api.cpp:54