Elaztek Developer Hub
Blamite Game Engine - blam!  00423.10.27.24.0533.blamite
The core library for the Blamite Game Engine.
BlamWorldObject_GizmoTransform.cpp File Reference
#include "../world_objects.h"
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreRay.h>
#include <OGRE/OgreCamera.h>
#include <OGRE/OgreSceneManager.h>
#include <OGRE/OgreManualObject2.h>
#include <OGRE/OgreItem.h>
#include <Strings/components/classes/events/game_engine_events/MouseClick/MouseClickEvent.h>
#include <Strings/components/utils/math/math.h>
#include "components/core/input/keyboard.h"
#include "components/3rdparty/imgui/imgui.h"
#include "components/core/director/director.h"
#include "components/rendering/rendering.h"
#include "components/diagnostics/logger/logger.h"
+ Include dependency graph for BlamWorldObject_GizmoTransform.cpp:

Classes

class  BlamGizmoTriangle
 
class  BlamGizmoCuboid
 

Functions

float ray_closest_to (Ogre::Ray ray, Ogre::Ray other)
 

Function Documentation

◆ ray_closest_to()

float ray_closest_to ( Ogre::Ray  ray,
Ogre::Ray  other 
)
+ Here is the caller graph for this function: