#include <string>
Go to the source code of this file.
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| Blam |
| Namespace surrounding all major engine components.
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| Blam::BuildInfo |
| Namespace containing functions which provide engine build information.
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enum | BlamRuntimeConfiguration {
BlamRuntimeConfiguration::CacheRelease,
BlamRuntimeConfiguration::CacheDebug,
BlamRuntimeConfiguration::TagDebug,
BlamRuntimeConfiguration::CacheTest,
BlamRuntimeConfiguration::TagTest,
BlamRuntimeConfiguration::Unspecified
} |
| Enumerator listing possible engine runtime configurations. More...
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enum | BlamContentSource { BlamContentSource::Tags,
BlamContentSource::Cache
} |
| Enumerator listing possible content sources. More...
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enum | BlamBuildType { BlamBuildType::Debug,
BlamBuildType::Test,
BlamBuildType::Release
} |
| Enumerator listing possible build types. More...
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enum | BlamVersionStringDisplayMode { BlamVersionStringDisplayMode::Default,
BlamVersionStringDisplayMode::Console,
BlamVersionStringDisplayMode::TextLog,
BlamVersionStringDisplayMode::CrashScreen
} |
| Enumerator listing possible display modes for the Blamite build string. More...
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◆ BLAM
◆ DEV_MODE
◆ REL_TYPE
◆ UI_API
◆ BlamBuildType
Enumerator listing possible build types.
Determined by BlamRuntimeConfiguration.
Enumerator |
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Debug | The engine is built as a debug build.
Debug builds are compiled as debug, with release optimizations disabled, and will include all built-in debugging tools.
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Test | The engine is built as a test build.
Test builds behave closer to Debug builds, but are compiled using Release optimizations while leaving debug features enabled.
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Release | The engine is built as a release build.
Release builds are compiled as release, and by default, do not include any debugging tools. If the developer chooses, these tools can still be included and enabled using command-line arguments or game scripts.
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◆ BlamContentSource
Enumerator listing possible content sources.
Determined by BlamRuntimeConfiguration.
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Tags | The engine will load all content from tags.
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Cache | The engine will load all content from cache files.
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◆ BlamRuntimeConfiguration
Enumerator listing possible engine runtime configurations.
This value is effectively set at compile-time, and is used to enable/disable certain features.
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CacheRelease | Indicates the engine was built with the 'Cache Release' configuration.
This configuration should have no debug or development tools enabled by default. The console and debug menu can be enabled using command-line switches, however most debugging functions are disabled.
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CacheDebug | Indicates the engine was built with the 'Cache Debug' configuration.
In this configuration, the engine is compiled with all in-engine debug tools enabled. The engine will not acknowledge loose tag files, but will instead operate using Cache files, like Release.
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TagDebug | Indicates the engine was built with the 'Tag Debug' configuration.
In this configuration, the engine is compiled with all engine debug tools enabled. The engine will operate using loose tag files, and will not attempt to read cache files.
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CacheTest | Indicates the engine was built with the 'Cache Test' configuration.
In this configuration, the engine is built for release - but includes all in-engine debug tools. The engine will load content from cache files. This build is generally used for testing release-ready content.
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TagTest | Indicates the engine was built with the 'Tag Test' configuration.
In this configuration, the engine is built for release - but includes all in-engine debug tools. The engine will load content from loose tag files. This build is intended for creating content using the Editing Kit, but not for any development with the game engine itself.
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Unspecified | A fallback configuration that is returned in the event that no configuration is properly set.
If this happens, then an error occurred during compilation or the build configuration is incorrect.
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◆ BlamVersionStringDisplayMode
Enumerator listing possible display modes for the Blamite build string.
In the Halo engine, the build version displays slightly differently depending on where it's being displayed. This enum is used to replicate that display style where appropriate.
In any other contexts besides the specific cases listed here (or ones that appear elsewhere in the Halo engine), you should just use Default.
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Default | Indicates the build string should use the default format.
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Console | Indicates the build string should be formatted for the in-game console.
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TextLog | Indicates the build string should be formatted for plain text log files.
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CrashScreen | Indicates the build string should be formatted for the crash screen.
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