#include <scenario.h>
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| TAG_ENUM (type, { solo, multiplayer, main_menu, multiplayer_shared, singleplayer_shared, }) |
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| TAG_BLOCK (project_folders, { bitfield8 flags;int32_t folder_id;int32_t parent_folder_id;data_reference folder_name;}) |
| Contains information about project folders. More...
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| TAG_BLOCK (primitives, { int32_t folder_id;data_reference name;data_reference description;TAG_ENUM(type, { cuboid, cylinder, });tag_reference material_override;vector3 position;vector3 rotation;vector3 scale;vector2 cylinder_radius;int32_t cylinder_resolution;}) |
| List of primitive objects contained within the scenario. More...
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| TAG_BLOCK (render_models, { int32_t palette_index;int32_t folder_index;data_reference name;bitfield16 placement_flags;vector3 transform;vector3 rotation;vector3 scale;}) |
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| TAG_BLOCK (render_models_palette, { tag_reference tag;}) |
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| TAG_BLOCK (lights, { int32_t palette_index;int32_t folder_index;data_reference name;bitfield16 placement_flags;vector3 transform;vector3 rotation;vector3 scale;}) |
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| TAG_BLOCK (lights_palette, { tag_reference tag;}) |
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◆ TAG_BLOCK() [1/6]
◆ TAG_BLOCK() [2/6]
◆ TAG_BLOCK() [3/6]
List of primitive objects contained within the scenario.
◆ TAG_BLOCK() [4/6]
Contains information about project folders.
Only used within the editor.
◆ TAG_BLOCK() [5/6]
◆ TAG_BLOCK() [6/6]
scenario::TAG_BLOCK |
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render_models_palette |
, |
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{ tag_reference tag;} |
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) |
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◆ TAG_ENUM()
scenario::TAG_ENUM |
( |
type |
, |
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{ solo, multiplayer, main_menu, multiplayer_shared, singleplayer_shared, } |
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) |
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The documentation for this struct was generated from the following file: