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Blamite Game Engine - Strings
00424.10.27.24.1841.blamite
A library containing general purpose utilities and classes for use in multiple projects.
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Class representing a character input event. More...
#include <CharacterInputEvent.h>
Inheritance diagram for CharacterInputEvent:
Collaboration diagram for CharacterInputEvent:Public Member Functions | |
| CharacterInputEvent (char _char) | |
| Constructs a new event. More... | |
| char | GetCharacter () |
| Retrieves the character that was pressed. More... | |
Public Member Functions inherited from BlamEvent | |
| BlamEvent (BlamEventType type) | |
| Constructs a new event with the specified type. More... | |
| BlamEventType | GetEventType () |
| Retrieves the type of the event. More... | |
| void | SetCancelled (bool cancel) |
| Sets whether or not the event should be cancelled. More... | |
| bool | IsCancelled () |
| Determines whether or not the event has been cancelled. More... | |
Class representing a character input event.
This event is fired when a character has been pressed.
| CharacterInputEvent::CharacterInputEvent | ( | char | _char | ) |
Constructs a new event.
| _char | - The character that was pressed. |
| char CharacterInputEvent::GetCharacter | ( | ) |
Retrieves the character that was pressed.