![]() |
Blamite Game Engine - Sapien (Library)
00424.10.27.24.1841.blamite
The level editor application for the Blamite Game Engine.
|
Class representing a group hierarchy node. More...
#include <hierarchy.h>
Inheritance diagram for BlamScenarioHierarchyNode_Group:
Collaboration diagram for BlamScenarioHierarchyNode_Group:Public Member Functions | |
| BlamScenarioHierarchyNode_Group (std::string group_name, int _folder_id) | |
| Constructs a new hierarchy group node. More... | |
| ~BlamScenarioHierarchyNode_Group () | |
| void | ReleaseData () |
| Releases any data used by this node. More... | |
| void | AddChild (BlamScenarioHierarchyNode *node) |
| Adds a new item to this group node. More... | |
| BlamScenarioHierarchyNode * | GetChildAt (int index) |
| Retrieves the child node at the specified index. More... | |
| int | GetChildCount () |
| Retrieves the total number of child nodes. More... | |
| void | RemoveNodeAt (int index, bool delete_object=true) |
| Removes the child node at the specified index. More... | |
| void | RemoveNode (BlamScenarioHierarchyNode *node, bool delete_object=true) |
| Removes a specific child node from this group. More... | |
| bool | HasChild (BlamScenarioHierarchyNode *node) |
| Checks whether or not a node is a direct child of this node. More... | |
| std::vector< BlamScenarioHierarchyNode_Object * > | GetAllObjectNodes () |
| Generates a list of all object nodes, within any child nodes. More... | |
Public Member Functions inherited from BlamScenarioHierarchyNode | |
| BlamScenarioHierarchyNode (BlamScenarioHierarchyNodeType _node_type) | |
| Constructs a new scenario hierarchy node. More... | |
| BlamScenarioHierarchyNode (BlamScenarioHierarchyNodeType _node_type, std::string _display_name_override) | |
| Constructs a new scenario hierarchy node. More... | |
| virtual | ~BlamScenarioHierarchyNode () |
| BlamScenarioHierarchyNodeType | GetType () |
| Retrieves the type of this node. More... | |
| virtual std::string | GetName () |
| Retrieves the display name of the hierarchy node. More... | |
Public Attributes | |
| int | folder_id = -1 |
| The folder ID of this group. This number should be unique within the hierarchy. More... | |
Public Attributes inherited from BlamScenarioHierarchyNode | |
| BlamScenarioHierarchyNode * | parent_node = nullptr |
| The parent node, if any, of this hierarchy node. More... | |
Additional Inherited Members | |
Protected Attributes inherited from BlamScenarioHierarchyNode | |
| bool | use_custom_name = false |
| Whether or not to use a custom display name for the node. More... | |
| std::string | display_name_override = "unspecified" |
| The custom display name of this hierarchy node. More... | |
Class representing a group hierarchy node.
Groups act as folders, allowing for better organization of objects within the hierarchy.
| BlamScenarioHierarchyNode_Group::BlamScenarioHierarchyNode_Group | ( | std::string | group_name, |
| int | _folder_id | ||
| ) |
Constructs a new hierarchy group node.
| group_name | - The name of this group. |
| _folder_id | - The folder ID of this group. |
| BlamScenarioHierarchyNode_Group::~BlamScenarioHierarchyNode_Group | ( | ) |
Here is the call graph for this function:| void BlamScenarioHierarchyNode_Group::AddChild | ( | BlamScenarioHierarchyNode * | node | ) |
Adds a new item to this group node.
| node | - The new child node to add. |
Here is the caller graph for this function:| std::vector< BlamScenarioHierarchyNode_Object * > BlamScenarioHierarchyNode_Group::GetAllObjectNodes | ( | ) |
Generates a list of all object nodes, within any child nodes.
Here is the call graph for this function:
Here is the caller graph for this function:| BlamScenarioHierarchyNode * BlamScenarioHierarchyNode_Group::GetChildAt | ( | int | index | ) |
Retrieves the child node at the specified index.
| index | - The index of the desired child node. |
nullptr if the index was out of range.
Here is the caller graph for this function:| int BlamScenarioHierarchyNode_Group::GetChildCount | ( | ) |
Retrieves the total number of child nodes.
Here is the caller graph for this function:| bool BlamScenarioHierarchyNode_Group::HasChild | ( | BlamScenarioHierarchyNode * | node | ) |
Checks whether or not a node is a direct child of this node.
| node | - The child node to check. |
true if the specified node is a direct child of this node, otherwise returns false.
Here is the caller graph for this function:| void BlamScenarioHierarchyNode_Group::ReleaseData | ( | ) |
Releases any data used by this node.
This will also release the data used by any and all child nodes.
Here is the call graph for this function:
Here is the caller graph for this function:| void BlamScenarioHierarchyNode_Group::RemoveNode | ( | BlamScenarioHierarchyNode * | node, |
| bool | delete_object = true |
||
| ) |
Removes a specific child node from this group.
node is not nullptr and delete_object is set to true, then the provided node will be deleted - regardless of if it is a child of this node or not.| node | - The node to remove. |
| delete_object | - Whether or not to delete the node data itself. |
Here is the caller graph for this function:| void BlamScenarioHierarchyNode_Group::RemoveNodeAt | ( | int | index, |
| bool | delete_object = true |
||
| ) |
Removes the child node at the specified index.
If the specified index was out of range, then no operations are performed.
| index | - The index of the child to remove. |
| delete_object | - Whether or not to delete the node data itself. |
| int BlamScenarioHierarchyNode_Group::folder_id = -1 |
The folder ID of this group. This number should be unique within the hierarchy.