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Blamite Game Engine - Sapien (Library)
00427.01.12.25.2146.blamite
The level editor application for the Blamite Game Engine.
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Namespace containing functions for interacting with a scenario. More...
Functions | |
| SAPIEN_LIB_API BlamTag * | GetActiveScenarioTag () |
| Retrieves the currently active scenario tag. More... | |
| SAPIEN_LIB_API void | PreScenarioLoad () |
| Performs tasks that must be run prior to loading a new scenario tag. More... | |
| SAPIEN_LIB_API bool | LoadScenario (std::string tag_path) |
| Loads a scenario tag. More... | |
| SAPIEN_LIB_API bool | LoadScenario_Stage1 (std::string tag_path) |
| Performs stage 1 of loading a scenario tag. More... | |
| SAPIEN_LIB_API bool | LoadScenario_Stage2 (std::string tag_path) |
| Performs stage 2 of loading a scenario tag. More... | |
| SAPIEN_LIB_API bool | LoadScenario_Stage3 (std::string tag_path) |
| Performs stage 3 of loading a scenario tag. More... | |
| SAPIEN_LIB_API bool | LoadScenario_Stage4 (std::string tag_path) |
| Performs stage 4 of loading a scenario tag. More... | |
| SAPIEN_LIB_API void | SaveScenario () |
| Attempts to save any changes back to the scenario tag. More... | |
| SAPIEN_LIB_API std::vector< std::string > | GetPaletteTypes () |
| Retrieves a list of available scenario palette types, where each item is a string representing a long tag class name. More... | |
| SAPIEN_LIB_API BlamTagField_Block * | GetPalette (BlamTag *scenario, std::string type) |
| Retrieves a palette block from a scenario tag. More... | |
| SAPIEN_LIB_API BlamTagField_Block * | GetPaletteItems (BlamTag *scenario, std::string type) |
| Retrieves a palette items block from a scenario tag. More... | |
| SAPIEN_LIB_API bool | PlaceNewInstance (BlamVector3 position, std::string type, int index, int folder_index) |
| Places a new instance of a tag within the scenario. More... | |
| SAPIEN_LIB_API int | ReserveFolderIndex () |
| Reserves a new folder index within the current scenario. More... | |
Namespace containing functions for interacting with a scenario.
A scenario can be thought of as a self-contained "level" (or "scene" if you're familiar with other game engines). It will generally reference all data required for the level to load and operate.
| BlamTag * Sapien::Scenario::GetActiveScenarioTag | ( | ) |
Retrieves the currently active scenario tag.
Here is the caller graph for this function:| BlamTagField_Block * Sapien::Scenario::GetPalette | ( | BlamTag * | scenario, |
| std::string | type | ||
| ) |
Retrieves a palette block from a scenario tag.
| scenario | - The scenario tag to retrieve a palette from. |
| type | - The palette type name. Should match a long tag class name and be present in GetPaletteTypes. |
nullptr if no matching block was found.
Here is the caller graph for this function:| BlamTagField_Block * Sapien::Scenario::GetPaletteItems | ( | BlamTag * | scenario, |
| std::string | type | ||
| ) |
Retrieves a palette items block from a scenario tag.
| scenario | - The scenario tag to retrieve palette items from. |
| type | - The palette type name. Should match a long tag class name and be present in GetPaletteTypes. |
nullptr if no matching block was found.
Here is the caller graph for this function:| std::vector< std::string > Sapien::Scenario::GetPaletteTypes | ( | ) |
Retrieves a list of available scenario palette types, where each item is a string representing a long tag class name.
Here is the caller graph for this function:| bool Sapien::Scenario::LoadScenario | ( | std::string | tag_path | ) |
Loads a scenario tag.
| tag_path | - The tag path of the desired scenario tag. |
true if the scenario was loaded successfuly, otherwise returns false.
Here is the call graph for this function:| bool Sapien::Scenario::LoadScenario_Stage1 | ( | std::string | tag_path | ) |
Performs stage 1 of loading a scenario tag.
This stage is responsible for loading the desired scenario tag data. It will first try to load a decompiled tag if available, but will fall back to a compiled tag if needed. When loading a compiled tag, its version must exactly match - or else the load will be aborted.
| tag_path | - The tag path of the desired scenario tag. |
true if the stage completed successfuly, otherwise returns false.
Here is the caller graph for this function:| bool Sapien::Scenario::LoadScenario_Stage2 | ( | std::string | tag_path | ) |
Performs stage 2 of loading a scenario tag.
This stage is responsible for recompiling a decompiled scenario tag. This ensures that there aren't any changes made to the decompiled tag that have not yet been compiled.
| tag_path | - The tag path of the desired scenario tag. |
true if the stage completed successfuly, otherwise returns false.
Here is the caller graph for this function:| bool Sapien::Scenario::LoadScenario_Stage3 | ( | std::string | tag_path | ) |
Performs stage 3 of loading a scenario tag.
This stage is responsible for reading the loaded scenario tag data into the game engine. This will also load any other tags referenced within the scenario as well.
| tag_path | - The tag path of the desired scenario tag. |
true if the stage completed successfuly, otherwise returns false.
Here is the caller graph for this function:| bool Sapien::Scenario::LoadScenario_Stage4 | ( | std::string | tag_path | ) |
Performs stage 4 of loading a scenario tag.
This stage is responsible for building the scenario hierarchy from the scenario tag.
| tag_path | - The tag path of the desired scenario tag. |
true if the stage completed successfuly, otherwise returns false.
Here is the call graph for this function:
Here is the caller graph for this function:| bool Sapien::Scenario::PlaceNewInstance | ( | BlamVector3 | position, |
| std::string | type, | ||
| int | index, | ||
| int | folder_index | ||
| ) |
Places a new instance of a tag within the scenario.
| position | - The world position to place the object at. |
| type | - The palette containing the desired object. |
| index | - The index within the palette of the desired object. |
| folder_index | - The index of the folder that the new object should belong to. |
true if the object was placed successfully, otherwise returns false.
Here is the call graph for this function:| void Sapien::Scenario::PreScenarioLoad | ( | ) |
Performs tasks that must be run prior to loading a new scenario tag.
Here is the caller graph for this function:| int Sapien::Scenario::ReserveFolderIndex | ( | ) |
Reserves a new folder index within the current scenario.
Folder IDs within a scenario each have an index, starting from 0. Each folder must have a unique index in order for various objects to be able to properly detect what folder they are contained within.
| void Sapien::Scenario::SaveScenario | ( | ) |
Attempts to save any changes back to the scenario tag.
Here is the call graph for this function: