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Blamite Game Engine - Guerilla (Library)
00428.01.13.25.2134.blamite
The tag editor for the Blamite Game Engine.
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Class representing a Blamite Project. More...
#include <projects.h>
Public Member Functions | |
BlamProject (std::string file_path) | |
Initializes and loads an existing project. More... | |
~BlamProject () | |
void | BuildTagHierarchy () |
Builds the tag hierarchy for the project. More... | |
std::string | GetContentRoot () |
std::string | GetTagsRoot () |
std::string | GetMoviesRoot () |
std::string | GetDataRoot () |
std::string | GetCacheRoot () |
std::string | GetPluginsRoot () |
std::string | GetFontsRoot () |
Public Attributes | |
BlamTagTreeNode * | hierarchy_root = nullptr |
The root node for the project's tag hierarchy. More... | |
BlamProjectInfo | project_info |
bool | project_load_result = false |
Whether or not the project directory exists and is ready for use. More... | |
Class representing a Blamite Project.
Projects can be used with or without a project information file. In the absence of a project information file (*.blam), then some features which rely on one will not be functional. Instead, the project acts as purely a content directory for tag usage within the classic editing tools, such as Sapien or Guerilla.
BlamProject::BlamProject | ( | std::string | file_path | ) |
Initializes and loads an existing project.
file_path | - The path to the project directory. |
BlamProject::~BlamProject | ( | ) |
void BlamProject::BuildTagHierarchy | ( | ) |
Builds the tag hierarchy for the project.
std::string BlamProject::GetCacheRoot | ( | ) |
std::string BlamProject::GetContentRoot | ( | ) |
std::string BlamProject::GetDataRoot | ( | ) |
std::string BlamProject::GetFontsRoot | ( | ) |
std::string BlamProject::GetMoviesRoot | ( | ) |
std::string BlamProject::GetPluginsRoot | ( | ) |
std::string BlamProject::GetTagsRoot | ( | ) |
BlamTagTreeNode* BlamProject::hierarchy_root = nullptr |
The root node for the project's tag hierarchy.
BlamProjectInfo BlamProject::project_info |
bool BlamProject::project_load_result = false |
Whether or not the project directory exists and is ready for use.